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Thread: MTW Memory Addresses/Functions

  1. #1

    Default MTW Memory Addresses/Functions

    I've always been interested in developing third party multiplayers for games, i am part of the Synchronicity team for GTA:SA but, my friend and I are die hard MTW 1 fans, and what would satisfy us is the ability to play the strategy part of the map across a multiplayer environment.

    So this thread is dedicated to finding memory functions and addresses that may shed light on how MTW runs.

    On another note does anyone have a d3d9.dll proxy that injects into MTW? Or do i have to build one?

  2. #2

    Default Re: MTW Memory Addresses/Functions

    File Addresses:

    0x7A29B0 : "crash.txt"
    0x4073D0 : LogError(...)
    0x79C4D0 : "error.log"
    0x5FC320 : jmlogfunc(void)
    0x7CAD18 : "jm_log.txt"
    0x7A29D4 : "auto_update.exe"

    For starters, could someone tell me which file contains the text necessary to render "End Year", so i could see the AI Loop.

    Oh and is there an edit button on this forum?

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