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  1. #1
    Beware! Relentless Looter! Member Flavius Merobaudes's Avatar
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    Default Re: Late era tactics

    No, I ain't no fan of the magician-idiot! I don't want to offend any fans, but personally I think Harry Potter is boring. And all the hype is really getting on my nerves.

    Well, breaking walls is exactly what the basilisk is intended to do. The serpentines 10 attack vs. buildings seems very weak. They might do one wall, but what if it comes to fortresses or even citadels? This army will move slow due to the arty, I don't want it to be even slower by having to siege.

  2. #2

    Default Re: Late era tactics

    My gunmen fire their three salvos recircling as they should with the fire per rank animation. But after these three salvos they seem to take a break. There would be enough time for one or two more salvos until the enemy is there, but they just won't shoot.
    Gunpowder infantry (and cavalry) take a lot of time to reload. If you deploy them in three ranks deep, they won't have time to reload before they're at the front line again. This explains why they didn't fire at once.

    Also, I tend not to use pikemen, but when I do I deploy them 5 ranks deep, and put gunpowder infantry mixed with them ("on top" of them) so they can fire, but still be protected by the pikes.
    "Screw you guys, I'm going home..."
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  3. #3
    New Member Member Galapagos's Avatar
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    Default Re: Late era tactics

    Just wait a bit i will post my tactic but it takes long to describe it....

  4. #4
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Late era tactics

    So... there's a late era to this game. How interesting!

    Marvelous things you can do with mods. Unless... nah, it couldn't be. Perhaps it is a hidden feature you can unlock in the regular game?

    Someone please share with me your method for unlocking this secret mode.
    I remember one time I actually got all the way up to turn 90, for the explicit purpose of slaying Mongols. Perhaps this mysterious era of the game happens sometime after this.

    Might there be units involving this "gum... pow... er" I've heard so much about?

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    Last edited by Askthepizzaguy; 07-17-2007 at 13:55.
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  5. #5
    New Member Member Galapagos's Avatar
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    Default Re: Late era tactics

    Where can i store my pictures so i can post their URL?

  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Late era tactics

    Quote Originally Posted by Galapagos
    Where can i store my pictures so i can post their URL?
    Try Photobucket or Imageshack. Also, please try and keep your posts on-topic Galapagos. This question was better asked in one of the technical forums.


  7. #7
    New Member Member Galapagos's Avatar
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    Default Re: Late era tactics

    Well okk i just asked because i have images related to tactics....

  8. #8
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: Late era tactics

    Quote Originally Posted by askthepizzaguy
    So... there's a late era to this game. How interesting!

    Marvelous things you can do with mods. Unless... nah, it couldn't be. Perhaps it is a hidden feature you can unlock in the regular game?

    Someone please share with me your method for unlocking this secret mode.
    I remember one time I actually got all the way up to turn 90, for the explicit purpose of slaying Mongols. Perhaps this mysterious era of the game happens sometime after this.

    Might there be units involving this "gum... pow... er" I've heard so much about?

    ____________________
    This is the only way to demonstrate how insane I am
    I thought you were a turtle. You sound like a damn bumrusher to me.

    I can't seem to win a game in the allotted timeframe at the normal turn rate (2ypt). Now that's a turtle.

  9. #9
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Late era tactics

    Quote Originally Posted by TeutonicKnight
    I thought you were a turtle. You sound like a damn bumrusher to me.

    I can't seem to win a game in the allotted timeframe at the normal turn rate (2ypt). Now that's a turtle.
    Are you asking me to be your mentor?
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  10. #10
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Late era tactics

    I have a game as England (vanilla 1.2) that has lasted longer than any before. I have mostly turtled conquering only the heretical French and Milanese and takening Venice from the Venetians.

    My trusted ally the scotish are fight the mongols to try and retain Denmark (I love the alternate history created in the this game) and I am assisting them when I am able.

    Finally I have landed the first troops into the new world and captured Cuba...

    My rebuilt armies for the late era are still being ironed out but the lack of pikes makes things interesting. I sent a combination of upgrades Armoured Swordsmen, Arquebusiers and Demi Lancers to the americas.

    In Europe I am largely defensive and a large garrsion of armoured billmen and Arquebusiers (plus walls with cannon towers) have put pay to a number of mongol attacks in short order. In Italy I have a mercenary army with Arquebusiers, Pikemen, Free Companies and such which has been used mainly in sieges...

    I was looking at putting together Arquebusier and Billman forces but the Armoured Swordsmen are basically superior and I have the castles and spare cash tp pump them out.

    So we have Arquebusiers and Armoured Swordsmen, some cannon and heavy cavalry. It will be interesting to see how they fair against mongols as we push into central europe...

  11. #11
    Beware! Relentless Looter! Member Flavius Merobaudes's Avatar
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    Default Re: Late era tactics

    As England, do you really prefer arquebusiers? I didn't play England that long, but from my impression I'd say retinue longbows are superior, aren't they? They don't kill that fast but longer range, stakes and better melee stats should make up for it.

    @ Galapagos: So you use asymmetric cavalry tactics as well? If the enemy's cavalry is superior to mine, I try to lure them in shooting range of my gunmen. Works best if you lead them along the front of your main battleline.
    I use the Reiters to soften up and control the enemy's flanks with one unit on either side, mainly because I don't want their line to be longer than mine. I want them to march straight ahead into the killing zone. The remaining two Reiters go behind them and try to kill their general, and continue the bagging and shrinking of the enemy. In an ideal battle using fake charges and causing distortion amongst the enemy, there will be no melee at all.

    Strange though, I have an all around balanced army but employ horse archer tactics in order to minimize losses. Due to their short range, Reiters need micromanagement. But 4 units is exactly what I can handle without too much stress. - I don't like to hit hit pause that often. Well, their firepower is enormous and 4 are enough to take out an entire army.

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