I remember corrected_regions.tga from it seems the original MTW. I don't remember seeing it in RTW. How do you convince this program to generate one?
I remember corrected_regions.tga from it seems the original MTW. I don't remember seeing it in RTW. How do you convince this program to generate one?
It always does when you launch campaign (at least if old map.rwm is not present) - difference might be it is now found at upper level in same folder as the RTW.exe, so you need to copy it down into campaign folder if you want to use it and re-name to map_regions.tga.
If you aren't getting one I have no idea why, I didn't think it was possible to disable.
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Okay, I found it. Thank you for the enlightenment. One more question, please. What does the cliffs_debug.tga that generates at the same time do?
Edit: The old line, "One answer creates ten more questions." I just created a landbridge between Byzantium and Turkey but I can't get a ship through there. I have the eastern point of the landbridge only 1 pixel with water on 3 sides. The west side I made straight from the Black Sea to the Agean Sea. How much space do you need to get a ship through there and still have the land bridge?
Last edited by irishron2004; 07-18-2007 at 04:22.
Cliffs debug, pass... Never did work that one out and getting cliffs to align is a pain in the rear! You seem to have to have coastline chunky as they are drawn on the smaller map_features.tga, so don't relate well to intermediate positions in map_heights.tga but even then it doesn't seem to behave quite predictably.
I'll have to check on getting ship past land-bridge, I thought they could get through unless you had a road built over the bridge. You can tweak the size of the land bridge so roads don't get built over it but I can't remember exactly how that worked. Will look later, if you don't find out first.
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I got the landbridges to wotk with ships. Come to find out hte hard way and with your help, the ship channel has to be 2 pixels wide to get a ship through. Doesn't make any difference north-south or east-west. The trick is the odd numbered pixels and where. On one of mine, the land pixels are 37, 121 and 39,123 with the sea pixel being 38,122. For some reason, the game thinks it's 2 pixels wide for ships and 1 pixel wide for landbridge and will generate a corrected_regions.tga with the diagonal regions.
Thank you.
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