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Thread: Dark Ages:Total War

  1. #1
    Cthonic God of Deception Member ULC's Avatar
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    Default Dark Ages:Total War

    I am starting a Dark Age mod. Here is what I have so far...

    Features
    For all you catholics: No Pope until Late!
    For all you non-catholics: Many, Many, Many more non-catholic factions!
    Considerable unit balancing - Every unit has a role, very little room for error, AI is much more intelligent in use and production of units
    Unit rosters streamlined - No more redundant units, most factions now have personal rosters and share few units.
    More to be added...

    Eras
    Rise of Islam
    Age of Charlemagne
    Rise of the Norse

    I need help in deciding when the eras start...

    Factions ( Colons represent changes from era to era, or the reusage of a faction)
    Franks:French - Germanic Faction
    Bavarians:Holy Roman Empire - Germanic Faction
    Arabs:Umayyids:Abbassids - Islamic Faction
    Saxons:Wessex - Germanic Faction
    Britons:Welsh - Celtic Faction
    East Romans - Roman Faction
    Lombards:Italians - Germanic Faction
    Visigoths:Asturias:Spanish - Germanic Faction
    Avars:Magyars - Steppe Faction
    Norse:Gotalanders - Germanic Faction
    Basques:Aquitianes:Burgundians - Celtic/Germanic Faction
    Bulgars - Steppe Faction
    Khazars - Steppe Faction
    Cordovans - Islamic/Germanic Faction
    Taherts - Islamic Faction
    Abkhazians - Islamic/Steppe Faction
    Polanes - Steppe/Germanic Faction
    Seljuks - Steppe/Islamic Faction
    Armenians - Roman Faction
    Papacy - Roman/Germanic Faction
    Kievians - Steppe/Roman Faction
    Tullnids - Islamic Faction
    Idrissids - Islamic Faction
    Rostov - Steppe Faction
    Danes - Germanic Faction
    Aghlabids - Islamic Faction
    Volga Bulgars - Islamic/Steppe Faction

    Units
    I have no concrete Faction unit rosters as of yet, although I have rough ideas, and a few factions differ slightly...

    Germanic/Celtic Unit Roster
    Light Spears
    Light Swords
    Light Cavalry
    Light Archers
    Heavy Archers
    Heavy Spears
    Heavy Swords
    Royal Cavalry

    Roman Unit Roster
    Light Spears
    Light Swords
    Light Cavalry
    Light Archers
    Heavy Swords
    Heavy Cavalry
    Heavy Cavalry Archers
    Royal Cavalry

    Steppe Unit Roster
    Light Spears
    Light Archers
    Light Cavalry
    Light Cavalry Archers
    Heavy Cavalry Archers
    Heavy Cavalry
    Heavy Spears
    Royal Cavalry

    Islamic Unit Roster
    Light Spears
    Light Archers
    Light Swords
    Light Cavalry
    Light Cavalry Archers
    Heavy Archers
    Heavy Cavalry Archers
    Royal Cavalry

    Provinces
    I am going to add several provinces and change a lot of boundaries, but I am having serious problems with both LMM and Mithal. Here is what each faction currently controls in the early era...

    Bavarians
    Bavaria
    Swabia
    Austria
    Franconia
    Switzerland
    Tyrolia

    Lombards
    Genoa
    Milan
    Tuscany
    Rome
    Naples

    Visigoths
    Castile
    Aragon
    Portugal
    Leon
    Valencia

    Franks
    Aquitiane
    Anjou
    Brittiany
    Normandy
    Toulouse
    Ile De France
    Flanders
    Burgundy
    Champagne

    Saxons
    Mercia
    Wessex
    Saxony
    Friesland
    Pomerania

    Norse
    Norway
    Sweden
    Denmark

    East Romans
    Cordoba
    Granada
    Tunisia
    Cyrencia
    Egypt
    Tripoli
    Antioch
    Edessa
    Armenia
    Georgia
    Trebizond
    Lesser Armenia
    Anatolia
    Nicaea
    Constantinople
    Greece
    Serbia
    Bulgaria
    Wallachia
    Crimea
    Crete
    Cyprus
    Rhodes
    Venice
    Papal States
    Sicily
    Corsica
    Sardinia

    Britons
    Wales
    Northumbria

    Basques
    Navarre

    Avars
    Hungary
    Carpathia
    Croatia
    Moldavia

    Bulgars
    Kiev
    Peryslavl

    Khazars
    Khzazar

    Arabs
    Sinai
    Palestine
    Arabia

    Since I can't do this all alone, I need a:
    Artist for Unit Bifs ( Textures)
    Artist for LBM map
    Artist for Flags
    A Historian with knowledge of the period, particularly culture, religion, and politics (needed for the Heroes.txt)
    Another, full-time, Historian, especially one grounded in dark age warfare
    And if need be, another historian on architecture
    Possibly a coder for certian files in Loc
    An assistant manager for times in which I am not here, who is skilled in public relations
    And finally someone who can teach me how to put everything in an installer!

    Any and all suggestions welcome! Be as critical (not cruel) as possible! I need to know!

    Also, does any one have suggestions for a Finnish, Slavic, and/or Baltic Faction? They were all tribal at the time, so its hard for me tell which should actually be represented. I need them to curb the Bulgars and Khazars from becoming way to powerful to early by snatching up the rebel provinces.

    So whos with me?!

  2. #2

    Default Re: Dark Ages:Total War

    The idea sounds good YourLordandConqueror - somewhat ambitious too...

    I can help only by inputing ideas whenever i post - i also might be able to give assistance with architecture info you might need. If i was you, i would progressively start and engage people for specific tasks.

    For example choosing the rosters and provinces and the tech trees are key issues that need to be first decided and after that possibly altered through testing/feedback from battles & campaigns: start with those because in my experience they need to be refined and that needs time and subsequent versions.

    Stats is a major issue - i can give you a couple of modifications that i consider to make the game challenging through the rosters/stats - one of them is CBR's community mod - it makes all units useful and strengthens the RPS so combination of units is needed for success. It has only custom battles (it was aimed at an MP audience) - but you can play for yourself and see (https://forums.totalwar.org/vb/showthread.php?t=32646). I think its very good and may offer some "practical" advice relative to working rosters and stats.

    Once you have a fully playable version that you know how to alter in order to progressively refine and so get the gameplay you want in the campaign and the battles then go for fixing all the details, that is: graphics, unit and building cards etc etc.

    Doing it progressively also ensures that you "engage" the people you need for relatively small periods of time, increasing the chances to get what you want before things start to fall appart as it happens with teams that assemble at the concept stages of a mod only to find out that after some little preliminaries are done half of them are gone due to unclear responsibilities and work schedule.

    Many Thanks

    Noir
    Last edited by Noir; 07-18-2007 at 02:11.

  3. #3
    Member Member History Geek's Avatar
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    Default Re: Dark Ages:Total War

    Quote Originally Posted by YourLordandConqueror
    Since I can't do this all alone, I need a:A Historian with knowledge of the period, particularly culture, religion, and politics (needed for the Heroes.txt)
    Another, full-time, Historian, especially one grounded in dark age warfare
    And if need be, another historian on architecture
    Though I'm not working as a full-time historian, I'm educated as such, and as this project is quite interesting I'd be happy to assist - I've already been to the library and picked up some books on the subject

    As my strenghs are within sociology and social and cultural history, maybe somebody else out there knows more on the warfare side of things?

    /HG

  4. #4
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Dark Ages:Total War

    All of that sounds good, HG. Thanks for the Tip BTW Noir, I was actually concerned about that happening. I have been unit testing for at least 3 months, but this has been with very limited unit rosters. I come to you players as a Modder to ask for your help in such an endevor. I need to know what tactics and weapons Steppe, Slavic, Roman and Celtic factions relied on. I've got Germanic down (Infantry based, with emphasis on heavy units) and I think I have Islamic (Light units, balanced all around). But after that I need names. I am aiming for names that reflect the cultures they come from. For instance, the Bavarian Heavy Swordsmen needs an equivialnt name (or histroical one) IN GERMAN. Same goes with all the other factions.

    Also, I need specific information on the above factions. I need to know more about them, and finding information is rather difficult. Since each faction will essentially have different unit rosters then from what its neighbor has, I need to know about the factions before I can make the rosters (at least the way I want them)

  5. #5
    WAB Resident Historian Member Kansas Bear's Avatar
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    Default Re: Dark Ages:Total War

    How sure are you about not having a Pope during some of this time period (476-1095)??


    Rise of Islam -- Muslim raids extended until the early/mid 10th cent. Pope Leo VI called for assistance against "Arabs/Saracens" threatening Rome. Pope John VIII(872-882) as well. Rome was sacked in 846 by Muslims, which forced Leo IV to build the Leonine Wall(848-849).


    Age of Charlemagne -- The actions of Charlemagne and Hadrian I's request(773). Leo III's crowning Charlemagne, "Holy Roman Emperor"(800).

  6. #6
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Dark Ages:Total War

    Quote Originally Posted by Kansas Bear
    How sure are you about not having a Pope during some of this time period (476-1095)??


    Rise of Islam -- Muslim raids extended until the early/mid 10th cent. Pope Leo VI called for assistance against "Arabs/Saracens" threatening Rome. Pope John VIII(872-882) as well. Rome was sacked in 846 by Muslims, which forced Leo IV to build the Leonine Wall(848-849).


    Age of Charlemagne -- The actions of Charlemagne and Hadrian I's request(773). Leo III's crowning Charlemagne, "Holy Roman Emperor"(800).
    Well for one, The ingame Pope during the Medieval era was a wee stronger then during the Dark Age era. Yes the Popes did things, Yes they had influence, but sadly, most of the Popes during the period I am covering were pathetic with rare exceptions. Yes they controlled Rome (barely), but the Lombards effectively controlled the surrounding area. Also, excommunication for attacking fellow catholics wasn't truly realized on a large scale during this era (minus the Pope/Patriaarch). Also, he would be attempting to call crusades, but sadly no one would be able to respond because No catholic could crusade. They were not a true major power (Not yet anyway) until later. Since my Late period covers the rise of the Popes to power, they are in that one.

  7. #7
    Crusading historian Member cegorach's Avatar
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    Default Re: Dark Ages:Total War

    Quote Originally Posted by YourLordandConqueror
    Factions ( Colons represent changes from era to era, or the reusage of a faction)
    Franks:French - Germanic Faction
    Bavarians:Holy Roman Empire - Germanic Faction
    Arabs:Umayyids:Abbassids - Islamic Faction
    Saxons:Wessex - Germanic Faction
    Britons:Welsh - Celtic Faction
    East Romans - Roman Faction
    Lombards:Italians - Germanic Faction
    Visigoths:Asturias:Spanish - Germanic Faction
    Avars:Magyars - Steppe Faction
    Norse:Gotalanders - Germanic Faction
    Basques:Aquitianes:Burgundians - Celtic/Germanic Faction
    Bulgars - Steppe Faction
    Khazars - Steppe Faction
    Cordovans - Islamic/Germanic Faction
    Taherts - Islamic Faction
    Abkhazians - Islamic/Steppe Faction
    Polanes - Steppe/Germanic Faction

    Which Polanes they are - ancestors of the Poles or of Kiev Rus ??

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