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Thread: Dark Ages:Total War

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    Default Re: Dark Ages:Total War

    The idea sounds good YourLordandConqueror - somewhat ambitious too...

    I can help only by inputing ideas whenever i post - i also might be able to give assistance with architecture info you might need. If i was you, i would progressively start and engage people for specific tasks.

    For example choosing the rosters and provinces and the tech trees are key issues that need to be first decided and after that possibly altered through testing/feedback from battles & campaigns: start with those because in my experience they need to be refined and that needs time and subsequent versions.

    Stats is a major issue - i can give you a couple of modifications that i consider to make the game challenging through the rosters/stats - one of them is CBR's community mod - it makes all units useful and strengthens the RPS so combination of units is needed for success. It has only custom battles (it was aimed at an MP audience) - but you can play for yourself and see (https://forums.totalwar.org/vb/showthread.php?t=32646). I think its very good and may offer some "practical" advice relative to working rosters and stats.

    Once you have a fully playable version that you know how to alter in order to progressively refine and so get the gameplay you want in the campaign and the battles then go for fixing all the details, that is: graphics, unit and building cards etc etc.

    Doing it progressively also ensures that you "engage" the people you need for relatively small periods of time, increasing the chances to get what you want before things start to fall appart as it happens with teams that assemble at the concept stages of a mod only to find out that after some little preliminaries are done half of them are gone due to unclear responsibilities and work schedule.

    Many Thanks

    Noir
    Last edited by Noir; 07-18-2007 at 02:11.

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