Ok, first of all, archers: I just dont get the point of having them. The ONLY time I have found that they can turn the tide is at the end of the battle when there are little troops left and only allready weakened units, but in that situation, having X more numbers of melee troops from the start would have meant the battle wouldnt have been as close!
I found that they just dont rack up any kills, even against lightly armoured troops archers only have time to inflict very few casualties before the enemy engage in melee.
To make horse archers viable I found that I had to position my main force WAY back and then micro the HA as the enemy advanced, however, the same amount of light cavallery would inflict the same amount of kills, and shortens the battletime by half.
Lately I use one or two archers ONLY for the flaming arrows, so I can choose where to give the enemy some lower morale. Apart from that I see no reason what so ever for archers, soemone enlighten me?
Same goes with artillery... Sure they are nice against walls, but siege battles are to bugged for fun anyway, so I autocalc and then you dont need anything but a ram.
I have yet to see an artillery unit cause any worthwhile impact on the enemy troops, even in bridge battles (should be optimal).
Do I just suck or are the ranged elements just inferior? I found that if I go melee only I can just steamroll the enemy into a quick rout.
Thankful for replys mates!
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