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Thread: Help with archers and artillery.

  1. #31

    Default Re: Help with archers and artillery.

    Quote Originally Posted by WhiskeyGhost
    archers behind your lines are only effective if they have clearance, like if your set up on a hill, where they have LoS behind your infantry ranks.
    This is wrong. You are thinking of gunpowder troops. Archers have no problem whatsoever firing over the heads of infantry in front of them, hill or no hill. Play a battle like this, with archers behind infantry and then look at how many kills they got to convince yourself.

    Xbows are more effective with a clear line of sight, but they too can fire up in an arc. They're less accurate but when you have 5 units of xbows firing into a mass of attacking infantry, believe me, they'll get kills.

  2. #32
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: Help with archers and artillery.

    Well, I mostly play England and have 6-8 LB types in my armies, a couple of spears (one for each flank), a couple of heavy cavalry (including generals) and the rest AS. I sometimes think it is worth dropping a few AS and having some empty slots as the AI will attack you even when it is defending if it thinks it can overpower you. I will do anything to let my LB's sit behind the stakes and fire directly at oncoming infantry, I concentrate on the heavy infantry and watch as my LB's decimate them. I don't really mind if the light infantry make it to my lines as even the LB's hack them to pieces while my AS join the party.
    I love missile but I really do want to know how to use artillery effectively. For instance, how can you make your artillery drive a cannonball through enemy forces at a bridge? Surely you'll only get one shot at it before they reach and overpower your artillery? Or else your artillery is useless as you have to send infantry in front of your artillery to join battle.


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    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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  3. #33

    Default Re: Help with archers and artillery.

    meatshields blocking the bridge, cannon at the side.

    you wont get more than few shots if you placed the cannon on the front of the bridge. unless you want to risk some casualties with the crew. but you can try (i must do that tonight jsut for curiosity's sake) to put cannon, fire a shot or two, the pull back and let the meatshields take over the position.

    IMO is that continous rate of fire on the enemy position is better than 1-2 big-damage shots then abandoning the gun to the enemy. but if what you said can be pull off, it will be great, if not amusing.

    pity that horse-balista unit are only in RTW barbarian invasion were gone. and that no-one thought of harnessing serpentine to horses to give "mobility" to "artillery".

    and oh, 'ware of long range missiles onto your artillery crews of course.
    Shinai Fodder

  4. #34

    Default Re: Help with archers and artillery.

    This thread got me into a playful mood, so I ran several battles with artillery on bridge defense, just to see how much fun I can have rolling cannonballs along a bridge like on a bowling alley...

    Here's an account with screenshots from the last one :

    Spoiler Alert, click show to read: 

    Initial setup - my army (french) is made of 2 pikemen ("meatshield") and 2 serpentines (4xp) stationed along the bridge axis some 50m away ; the enemy (scots) - 19 units of highland pikemen, in long column entering the bridge.



    The Jaws of Death (tm):



    Serpentines start shooting, scots start flying :




    Scottish general, sniped at the far end of the bridge while running away :



    The scots are in a constant rout cycle - they get to my side, eat a couple fast balls, flee to their side, regroup and come again just to be routed once more :




    Some scotsmen routed towards my side, then rallied and smashed my pikemen from behind, thus ending the Jaws of Death (tm). Therefore, my gunners must end the battle with their machettes :



    Final results : clear victory, serpentines scored 583 kills.






    Conclusion : artillery can be very effective in bridge battles if you use anti personnel pieces (ie. serpentines, not bombards ; ballistas instead of trebuchets) and they have some experience. All you need to do is place them right and give them time to do their work

    "That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."

  5. #35
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Help with archers and artillery.

    LOL Moriendi, that was a great AAR (as usual).
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  6. #36
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Help with archers and artillery.

    Quote Originally Posted by Ars Moriendi
    This thread got me into a playful mood, so I ran several battles with artillery on bridge defense, just to see how much fun I can have rolling cannonballs along a bridge like on a bowling alley...

    Here's an account with screenshots from the last one :

    Spoiler Alert, click show to read: 

    Initial setup - my army (french) is made of 2 pikemen ("meatshield") and 2 serpentines (4xp) stationed along the bridge axis some 50m away ; the enemy (scots) - 19 units of highland pikemen, in long column entering the bridge.



    The Jaws of Death (tm):



    Serpentines start shooting, scots start flying :




    Scottish general, sniped at the far end of the bridge while running away :



    The scots are in a constant rout cycle - they get to my side, eat a couple fast balls, flee to their side, regroup and come again just to be routed once more :




    Some scotsmen routed towards my side, then rallied and smashed my pikemen from behind, thus ending the Jaws of Death (tm). Therefore, my gunners must end the battle with their machettes :



    Final results : clear victory, serpentines scored 583 kills.






    Conclusion : artillery can be very effective in bridge battles if you use anti personnel pieces (ie. serpentines, not bombards ; ballistas instead of trebuchets) and they have some experience. All you need to do is place them right and give them time to do their work

    You do an excellent job posting images. I'm taking notes for my next visual thread.
    #Winstontoostrong
    #Montytoostronger

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