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Thread: How do you minimize casualties when assaulting?

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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default How do you minimize casualties when assaulting?

    hi all,

    in my current campaign I am only allowed to take rebel held settlements by force - this means I've been turning a lot of settlements rebel by assasinating royal families

    so most of them have pretty decent sized garrisons of high-quality troops, due to the automatic garrison script that magically drops them in there when the city rebels.

    to get to the point, I've been taking high levels of casualties (almost a 1:1 ratio in some cases) as the assault inevitably degenerates into a bloody toe-to-toe slugfest in the city square...

    is there something I'm missing here? what are your tips for reducing your own casualties when assaulting castles and cities?
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    Default Re: How do you minimize casualties when assaulting?

    archers/cats with infantry traps between them and the bad guys.

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    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    I have a tactic that works (occasionally)

    I assault the gate with the battering ram and make a feint toward the walls with seige towers/ladders. This forces the AI to keep their units on the walls to defend them. Then, when the gate is down, I drop all seige equipment and make a break for the city center.

    Having lots of Generals or melee cavalry will help pull this off.

    Bum rush the city center, and take care of the two or three units that might be there. Then, let the timer wind down as the idiots on the walls attempt to retake their own city. They will lose morale very quickly this way, and will probably rout, especially if you throw some archers of your own on top of the very walls they just withdrew from and fire some flaming arrows into the mix.

    Use heavy infantry to guard your rear as you make your way to the city center, and use heavy spearmen to take out any mounted fools in the city center. Archers and weak infantry should stay away from the fighting. At the most, they can be used to surround the enemy at the town center during the final push, and attack them from behind.

    You can usually take out an entire full garrison using this method with minimal casualties.

    Doesn't work for fortresses or citadels. Tough luck on those. This is of course, the tactic to use if you have no catapults. If you have those... what are you waiting for? Rain death upon them.
    Last edited by Askthepizzaguy; 07-18-2007 at 09:12.
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    Member Member crpcarrot's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    1:1 casualties when assaulting are too good, one of the reasons i think assoulting is too easy in M2

    to answer your question
    use artilerry to bring down towers and walls
    use ranged units
    dont fight on walls or in the square (H2H)
    stay out of range of enemy fire
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    New Member Member Galapagos's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    Well just take your time when assaulting and think any move you do.Use pause button often and be aware at all enemy troops.Use artillery and missile troops and you should be fine.But 1:1 casualties isn't so bad.

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    Amazing Mothman Member icek's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    spies,put one or two so they can open gates for you. artillery, find a place in walls far from gate and make a hole and destroy two towers beside your entry hole. if you have long range missile units use them on enemy that guard the entry hole. when you enter into city walls and have large army stop, wait and see if enemy forces are going into you. try to eliminate them one by one.

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    Cynic Senior Member sapi's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    Doesn't work for fortresses or citadels. Tough luck on those. This is of course, the tactic to use if you have no catapults. If you have those... what are you waiting for? Rain death upon them.
    If you have those, well, repeat as above, but without the ram to tip them off that the gate will collapse until it's too late

    Just sprint for the gate with all siege units aimed at it from the beginning, and get through before they can react and pull men off the walls...
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    Member Member Didz's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    Quote Originally Posted by phonicsmonkey
    What are your tips for reducing your own casualties when assaulting castles and cities?
    I avoid situations where casualties are likely to be high, and try instead to force the defenders into situations where they have to incur those casualties instead.

    That obviously sounds a bit glib and obvious, so I thought I would list a few of the things I try and do to bring this situation about.

    1) I avoid attacking choke points. e.g. through gates, breeches, streets etc.

    Getting into a defended city is the first challenge, and you can either go at it bald-headed or using a bit of guile. I normally go over the walls, even if the gates are open, rather than try and barge my way in through a gate or breech. However, when going over the walls, remember that seige towers and ladders are by definition choke points in their own right, so either use them en-masse against a defended section of wall, or ideally try to use them against underdefended sections. Frequently, the defenders are unable to man all their defences and so an element of deception can frequently cause them to leave a vital spot unguarded long enough to get troops over the wall. If your really lucky this then causes the defenders to redeploy and actually leave other area's unguarded.

    2) Use the walls to your advantage.

    Once you have a wall under your control the next priority is to make it work against the defenders. The best way to do this is to rush your archers and missile units onto it as quickly as possible (remember to inhibit skirmish mode). Massing your missile troops on the enemies walls enables you to inflict heavy casualties on defending troops (particularly cavalry) trying to deploy through the streets below or defend other sections of wall. Just be careful not to waste too much ammunition firing at masked targets hidden behind buildings etc.

    3) Capture the Gates.

    Capture the gates by attacking along the wall, not through the gate, or along the street. And if possible capture more than one gate. The advantage of holding more than one gate is that it gives you multiple access options to the city, which means that you can distract the defenders at one gate whilst you rush the city centre via the other. Always watch the defenders deployment and keep an eye open for an opportunity to rush the city centre.

    4) Don't let them regroup.

    Having secured the walls, and captured the gates the garrison will usually try to re-group in the city centre. Do everything you can to stop them. This is the moment to block streets with spearmen and heavy infantry so that the garrison is forced to fight its way to the city centre. The most likely result are a series of routs which enable garrison units to be slaughtered on their way to the rally point. Just watch your own back whilst your doing this and avoid getting sandwiched between enemy units.

    5) Give them nothing but bad options.

    With the walls secured, the gates open and the surviving garrison now cowering in the city centre the next stage is to force them to do the very thing they don't want to do. Which is to attack you.

    There are various way to do this but the best method is to use a blocking force of spearmen or heavy infantry backed up by missile troops. Very often in the beginning the garrison is quite willing to attack any infantry force which deploys in the street. So placing a spear unit across the street on 'Hold Formation' will often result in the garrison launching an attack along the street which can be heavily punished by your missile troops on the walls. Let them keep doing this as long as they like as every man you kill is one less to deal with later.

    Once the garrison tire of this, its time to up the anti. Begin moving the spear unit forward in small jumps along the street backed up but missile troops behind them until the garrison once more feels compelled to attack. Rinse and repeat until you reach the city centre.

    If the garrison refuses to attack your spearmen, then you can force them too simply by moving the missile unit through the spearmen and engaging the defenders directly with missile fire. This will usually trigger the 'Attack Missile Unit' do something trigger which forces the enemy to charge the missile unit. As soon as you see this trigger take effect withdraw your missile troops through the spear unit so that the charging enemy hit them and not their target. Again rinse and repeat.

    6) Meanwhile, infiltration and chaos.

    Whilst your infantry and archers are wearing down the garrison by forcing them to attack you down the narrow streets. It might be worth using any missile cavalry you have to infiltrate through the city and spread chaos. Use the waypoint system (SHIFT&CLICK) to move any missile cavalry around the city centre through the backstreets. Put them in Skirmish mode which will keep them out of trouble to a certain extent, but generally avoid any direct contact with the enemy and just try and plot a route for them which will have them arrive at the city centre by one of the other roads to the one you are moving your infantry and missile troops along. At worst this will confuse the AI. However, the most likely result is that the garrison finds itself being shot in the back whilst trying to attack your infantry advance, and if you are really lucky you may find that these horse archers are actually able to capture the city centre because the enemy garrison is busy attacking your infantry.

    7) The last stand of Sparta.

    Having reached the city centre keep goading the garrison to attack you for as long as you can. Once they finally stop, and can't be persuaded to move anymore, bring up you missile troops and like Xerxes, finish the last of them off with concentrated missile fire.

    NOTE: Steps 1-6 must be repeated several times for large fortresses.

    ARTILLERY: First priority for artillery is to smash in the gate. However, once that is done concentrate on destroying the towers around your planned point of assault. Personally I don't destroy walls, unless there is a chance that this might kill a lot of the defenders on them, and then I never bother making a breach. The main reason being that I need those walls intact for step 2, and that I never assault breeches anyway.
    Last edited by Didz; 07-18-2007 at 12:33.
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    Smile Re: How do you minimize casualties when assaulting?

    1. waste some money on mercenaries or pilgrims/meat shields

    2. promote the captain of the mercenaries to Vanguard General.

    3. order the vanguards to directly assault the front(gate).

    4. at mean time - 2 flanking elite units assault gates from other sides. (AI shouldnt be able to defend everything)

    5. meat shield died to a man, saving you from paying them wages.

    6. 1 or more of flanking assault push through. either help clearing the gate or bum-rush the city square.

    try to use 2 units of pikes, otherwise spearmen are just as well if you can schiltroned them at choke-points for AI to kill its units with.

    if AI units managed to rushed back to city square, dont worry. spearwall or schiltron the choke points and use your archers to rain death. let them come to YOU. mop up the stranglers AI units that failed to get back to the city squares as well.

    DO: try auto-resolve if it gives u a less painful win.

    DONT: bring your expensive cavalry units.

    IF: (willing to sieged and wait for enemy to sally) - if enemy have ALOT of archers - built lots of siege tower that you wont be using to block the sky - place the infantry to defend BEHIND the siege towers.

    Ditto with battering rams - if YOU have a lot of archers, this way you still get some headroom for your archers to fire on the enemies.

    Both siege towers and battering rams present as an obstacle - the enemies wont get full charge with his cavalry and infantry. Any dread spear-walled units will lose their coherency when passing through the obstacles.

    If you feel confident, simply massed your infantry units, rush them up to the city gate, block them and slaughter the units as they ran outside. be warn that you will lose a few to the defending structures.
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    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    I take a very measured method of attack. I use seige weaponry to break down the towers on the side I intend to attack. Then I break the gate. If I have enough ammo left after that, I put a hole in the walls, but not right next to the gate. Usually a section or two farther away on either side.

    Then I send my heaviest footknights forward with ladders or seige towers to the sections of the wall on either side of the gate. That gets the scrum started, but on top of the walls where the knights can't be trounced by cavalry. Once the enemy archers on the walls are occupied, I move up my own archers (except for a pair for reserve) to shoot through the open gate and breaches at whatever I can hit. Usually by the time my footknights have secured the top of the wall, my archers are close to out of ammo.

    Now I move the bulk of my infantry and cavalry into the breaches to break the will of the defenders. I move my knights down off the wall, and move the pair of archers I held in reserve up the ladders/seige tower to the sections next to the gatehouse. There, they can launch flaming arrows into the defender's mob, and really create a panic.

    Once the mob has broken, I pursue to near the square, and fight in the streets for as long as they keep coming back. I use more archer fire to motivate them to attack, but eventually I'm either out of arrows, or they are no longer willing to come to me. That's when I park whatever is left with ammo near the square and do a Xerxes.

    If anything is left after I'm completely out of arrows, well, I send in whatever is the best counter I've got (usually the remaining footknights), and finish the fight.

    I never let the two minute warning interfere with my battles, either. Slaughter them to the last man I say.

    Using seige weapons to take down the towers really cuts down on the casualties. Yes, the gates are a good target, but they can be bypassed and taken from within if needed. This is where cannon really shine. Plenty of ammo to do it all - kill all the towers, kill the gates, and kill the walls.

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    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    Oh, one other thing. If you are assaulting a fortress or citadel, forget it. The only way to 'minimize casualties' is put seige weapons in your stack and auto-calc.

    The defending towers are too numerous to kill, and will wreak havoc on your troops.

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    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    The obvious answer is auto-calc. :(

    If you're following the dread path, use spies extensively, three per conquest will almost certainly get you over 100% chance to pop the gates.

    Don't fight in the city square. The enemy has effectively infinite morale standing there, so force him out of there before you engage. A single unit of artillery is usually enough to drive him out, or at least reduce him sufficiently that a good charge will clear most of the remaining troops away.

    Attack along multiple angles, as others have described very well.

    Don't fight in the gates or choke points, also handled well elsewhere in the thread.

    Finally, if you have high quality troops or trust your tactical sense, incite the AI to sally out against you by bringing an apparently inferior force to the siege. You should win 99% of the AI's sallies just by charging him immediately and trapping his men in the gates.


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    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    1. Destroy towers with catapults, trebuchets, cannons — whatever's available.

    2. If possible, take the walls first and then put your archers on them. Have them climb up the siege towers or ladders after your infantry have cleared away the opposition. Then send melee units through the gate. Anything that fights you there will now get rained upon by your missiles.

    3. Use well-armored troops or troops with shields. They don't have to be fancy. Saracen Infantry, Armored Sergeants or Pavaise Spearmen do fine. Just something with a good anti-missile defense. Casualties from garrison fire add up.

    4. Have some cavalry handy to chase routed enemy units, taking them before they reach the city center or the next ring of defense. Try to lure enemy units toward your archers too.

    5. If you can move infantry archers along the walls until they can get a shot at surviving enemy units, do so.

    6. Finally, bury survivors in the city square with arrows. Be sure to send them down side streets until you have close-range fire coming from more than one direction. Nothing thins out a city square like close-range crossfire.
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    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Doug-Thompson
    1. Destroy towers with catapults, trebuchets, cannons — whatever's available.

    2. If possible, take the walls first and then put your archers on them. Have them climb up the siege towers or ladders after your infantry have cleared away the opposition. Then send melee units through the gate. Anything that fights you there will now get rained upon by your missiles.

    3. Use well-armored troops or troops with shields. They don't have to be fancy. Saracen Infantry, Armored Sergeants or Pavaise Spearmen do fine. Just something with a good anti-missile defense. Casualties from garrison fire add up.

    4. Have some cavalry handy to chase routed enemy units, taking them before they reach the city center or the next ring of defense. Try to lure enemy units toward your archers too.

    5. If you can move infantry archers along the walls until they can get a shot at surviving enemy units, do so.

    6. Finally, bury survivors in the city square with arrows. Be sure to send them down side streets until you have close-range fire coming from more than one direction. Nothing thins out a city square like close-range crossfire.


    Some minor friendly criticism:

    Taking the walls themselves is often where I lose the most troops. You can't hit them with arrows, and if you're trying to take the walls you generally don't have artillery. If you can smash through the gate and charge to the city center you can avoid massive wall-taking casualties.

    You are also likely to hit your own troops if they are engaged in melee combat with another unit and you're firing arrows down into the fray.

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    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    Quote Originally Posted by Ramses II CP
    Finally, if you have high quality troops or trust your tactical sense, incite the AI to sally out against you by bringing an apparently inferior force to the siege. You should win 99% of the AI's sallies just by charging him immediately and trapping his men in the gates.

    That is precisely the method I use. Well done, Ramses II Trojan Magnum Shiek.
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    Praeparet bellum Member Quillan's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    One thing I tend to do after gunpowder, providing the faction I'm playing can build culverins or basilisk, is to try and destroy troops on the walls. I'll split my artillery into two groups, both shooting at a wall with troops on it. One group targets next to the left tower while the other group targets the wall next to the right tower. If both sections get damaged to the point where they crack, any troops still on the wall are killed. I'll normally do this once or perhaps twice, then breach both damaged sections and destroy the towers. If I can get troops into the city behind them, I try and block their route back to the square. Fighting in the square causes the most casualties of anything other than assaulting the walls directly, so I try to avoid both of these when possible. The last stand fight only happens when I'm completely out of ammo or the clock is ticking down (happens frequently on citadels).
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    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    @thepizziaguy

    There is no rank. May the best points win the debate. I've never learned anything from somebody who agreed with me.
    Last edited by Doug-Thompson; 07-18-2007 at 22:39.
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    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Doug-Thompson
    @thepizziaguy

    There is no rank. May the best points win the debate. I've never learned anything from somebody who agreed with me.


    Well said. If only more people shared our philosophy.
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  19. #19

    Default Re: How do you minimize casualties when assaulting?

    My method is to place mercenaries and weak units at the front of the siege with battering rams (decoy), while my elite units (archers and heavy infantry) are at the sides with ladders.

    I start by sending up a battering ram to capture the enemy's attention and to make them move toward this area (by default the enemy's concentration is heaviest at the place where you start in battle mode). Once the enemy is distracted I send my elite units to the walls with ladders (unless the walls are heavily defended). The advantage of ladders are that units can run while holding them, so they can quickly get to the walls and kill the few units defending them.

    While the enemy is concentrating on the ram, I've captured the walls gates. Then I send my elite units towards the enemy's forces and get my archers onto the walls. Since the walls have been taken and their soldiers are under attack the enemy ususally pulls back to the center, allowing me to capture the front gate and bring in my mercenaries and weak units (I never let them break the gate because the enemy would just swarm them).

    Now that my mercenaries and weak units are in the castle I use them as targets to make the enemy fight me, while I pelt the enemy with arrows. If the enemy has ranged units I just plow my mercenaries and weak units in the enemy so that they have to fight me. If these units fail (they can do against the general's bodyguard) I just use my heavy infantry to mop up the remaining soldiers.

    While I may suffer high casulaties most of these are from low cost units are expensive mercenaries.
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  20. #20

    Default Re: How do you minimize casualties when assaulting?

    Assaulting any fortified place is confirmed to have heavy casualties unless the quality of troops is in your favour.
    A few points i will like to offer:

    1) Take out the towers. The tower inflict the most casualties.

    2) Take down as much walls a possible and the defending unit on it if possible.
    The advantage of the defenders is that the attackers has little entry points. Doing this will remove their advantage.

    3) Have a superior quality troops. This is a no brainer.

    4) Have a high dread general.

    5) Attack from multiple breaches but overwhelm a single breach. So that they cant reinforce your main attacking breach.

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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    thanks everyone for your suggestions

    it seems we have two major strategies emerging:

    1) FAST - yo, bumrush the square

    2) SLOW - use distraction to thin the defences, take out towers, take and arm the walls with missiles, draw the enemy from the square and use artillery, missiles and streetfighting

    either way looks like I have to bring some siege engines or cannons to the party...which means I have to wait for them to get there...yawn

    I have been using an idiotic strategy of ignoring towers, fighting at the gate and in the city square, which is probably why I've been taking heavy losses...

    one thing is - particularly when taking fortresses and citadels - do you have enough time on the clock for the slow approach? or are you playing with no timer?
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    Wink Re: How do you minimize casualties when assaulting?

    I should make a thread for "How to make siege more fun!" but i am too lazy.

    Key is the artillery - remember AI likes to massed infantry on walls? Let them!

    Massed your troops ALL in front in contempt of the enemy (well, not entirely without purpose) so that AI will mass in front gate as well.

    With timer off, aim your artillery (guns prefer - its quicker and more destructive, but trebuchets might do in a pinch) at TWO area of the section of the wall for those elite defender units so that the whole section of the wall will collasp at the same time. by the time AI realised it, it will be too late. you only need 2-3 units of guns but you will need 6 units of trebuchets at least to work- trebuchets are not accurate and not fast.

    then sit back and laugh when the little tin-men felt off.

    repeat with all other walls until AI pull them off. demolish the defending towers at the area that you wanted to attack and perhaps a second breach.

    ready your troops. if the AI massed troops near the gate/breach, attack them at their strongest point with your cheap spear troops. but BEFORE you attack, move your artilleries for a clear line-of-sight bombardment- use up all the ammo - you wont need it again. light anti-unit artillery like serpentine, rockets, and balista is ideal. then follow on with your archers (if any).

    send your forlorn hope (cheap spearmen) to duel with enemy units/cavalry, AI will throw its best troops - nominally their bodyguard, into the fray. then send in your best elite infantry/other units and hit them from the side.

    if possible - do send in your cavalry (if any) or general, SUPPORTED by your other spare troops, and bum-rush to the city square from another angle from second breach. AI at this time will be force to either stay at first breach and lost the city, or else run back to city square and lost. use either infantry to pick on infantry or horses to pick on AI's supporting archers in the square. (becareful of those annoying spearmen on your cavalry)

    i was guilty of trying to use my artillery in the city to throw stuff into breach#1. but hey, what do i care about the lost of peasants and some untrustworthy mercenaries? feed the dogs to the...umm...bigger dogs, i'd said. less mouth to feed and more florins to split between troops!

    yes, i have had some bad influences.
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  23. #23
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    No timers for me.

    An assault is a long drawn out process. I hate being forced into action by an artificial mechanic.

    Though it can bite you on the ass sometimes too.

  24. #24

    Default Re: How do you minimize casualties when assaulting?

    The easiest way to minimize casualties while assaulting is autoresolve.

    There are other things you can do, but if you're getting 1:1 ratios when playing the battles as the OP does then you're unlikely to be able to execute any complex strategies.

  25. #25
    Heavy Metal Warlord Member Von Nanega's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    Starve 'em for a bit. Then set up for the assault on at least two points of entry. Put major pressure on the most lightly defended area. If you have to, assault the heavier area just to keep it busy. Once you have breach, race to the city center and fight them in the streets because the enemy will be racing to it. This puts you on the "defensive and the enemy has to come through you. Hold that city center and win by the timer if you have to.
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  26. #26

    Default Re: How do you minimize casualties when assaulting?

    Doing a proper siege starts with picking the right army. Sure, your cavalry will rule in the open, but for me, they´re the kind of unit that sits back and watches during sieges, doing nothing but taking up slots in the stack. Heavy infantry (Dismounted Knights of any kind) and missile units are usefull. Siege Artillery can make it a lot easier, but will slow your army down. You can do without it against cities. Against multiple-walled castles, however, I strongly recommend it.
    Right after army composition comes Equipment and Deployment. I like to overload the enemy. Lots of siege towers (I prefer them over ladders. True, ladder-carrying units can run, but those men climbing up one ofter the other are horribly vulnerable and will be massacred by even the worst of melee troops. A siege tower disgorges a tight, powerfull bunch of men right into the middle of the defenders on the wall.) deployed over the whole accessible area to draw out the defenders. Rams for all the reachable gates (usually three, since in M2TW your deployment zone is always U-shaped). Build two rams per gate, in case one gets torched. All the equipment you need to build means you´ll be besieging the city for a couple of turns. That´s good, since during the time of a siege the garrison slowly dwindles away. Just make sure to intercept any upcoming relief forces which could spoil your glorious assault.

    End deployment, start the battle and hit Pause. Order all units with equipment to the walls or gates. Put into this first wave as much of our heavy infantry as you can (read: all of it) and keep your missiles back, but deployed so they can use the siege towers to move onto the walls. Now it´s just a matter of waiting till your units have eached the walls and climbed the siege towers.
    With the walls taken your opponent has two choices: try to repel you from the walls or sit in the city square. No matter what he does, now is the time of the missile units, which should be moved onto the walls. If the enemy tries to repel you, deploy your infantry to protect the ways up to the walls, so your missile units are protected. They´ll cut the defenders to pieces as he comes up. If he huddles in the square, engage him with missiles there, but stay well out of the square itself. If you step into it, all the units there will rush onto your unit that has trepassed the square, and while there, the defender´s units can´t be routed.
    So far for cities. Castles are trickier to take, but then, that´s the whole point of building a castle in the first place. The basic concept, though, still applies, heavy infantry and attacks from multiple directions. However, you can´t get siege towers through the gates to attack the second (or third) wall, but you can move them through a breach. That´s why you´ll want to take some siege missile equipment. You can move ladders through a gate, though, as well as rams.
    Another thing about castles (at least this was the case in 1.1, I haven´t played really long enough in 1.2 to be 100 % sure) is that its walls are connected. That means you can move your men from the top of the first wall level onto the upper ones at certain points. Again, it might very well be that this isn´t the case in 1.2 anymore, a few custom battles might or not have hinted at that. If you can do it still, you´re lucky, since you don´t have to breach any gates or fight through the narrow street up to the next wall.
    Remember to take enough missile units for the castle courtyard (same thing as the city square).

    Whoa, that was longer than I intended to be
    Last edited by Ciaran; 07-19-2007 at 19:28.

  27. #27

    Default Re: How do you minimize casualties when assaulting?

    In my english games, I would make heavy infantry armies with 3-4 siege units, and a heavy mix of swordsmen/longbows, general and 1 cav unit or holibar.

    With siege I would punch out the gates and towers, then punch two holes in the walls a good 3 wall blocks each side of the gates. Then half my longbows would move up max range , and kill any reorganised units in wall breaches.

    Then I would 3 point flood each breach with swords, rest of longbows on full ammo behind them. The weakest defended breach I would charge general and cav thru and split them off into the city/castle streets to harry any lone units, good for killing slow enemy siege 1v1.

    Doing this I could often rout defenders units successively back to TC, then push up sword wall and longbows behind to pepper reforming units. I could take a city with consistent 15-20% loss.

    With my Byzantines, I just throw 3 spies in and use same turn all horse attacks. 2-3 point charge all gates (ai usually scrambles for TC once spies have been at work), then split all my HA to the 4 winds and skirmish all over the city. I'll then run vards near TC for max range weakening. Once the enemy has been beaten back a bit I mass charge the TC from all points in a coordinated 4 way impact for comedy value, then repeatedly counter charge in TC itself till the enemy is defeated. I can often get sub 10% loss with extensive micromangement.

  28. #28
    Aged retainer Member Guyus Germanicus's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    phonicsmonkey -

    It's interesting that this subject has come up because I, too, complained in another thread (M2TW Guides/Hunters All Their Lives, etc) that I thought I was suffering a high rate of casualties in my assaults on settlements.

    I'm an RTW player and the rate of casualties I've experienced in M2TW is significantly higher than what I'm used to. Some of it I've chalked up to inexperience, and some to the fact that the units in M2TW move more slowly and ponderously in the combat phase than they do in RTW. Cavalry in M2TW seems to move and respond to commands at a snail's pace by comparison.

    From my reading in the Guild I understand that CA has given settlement wall defenders in M2TW an edge that they didn't enjoy in RTW. But, even when I have stormed inside the gates of settlements or through wall breaches I'm realizing similar levels of casualties to my fights with defenders on the walls. Even enemy peasants have whooped up on my much superior troops. It was exasperating!

    In M2TW it seems the defender has a much better time against an attacker when defending a breach if he rushes troops to the breach quickly. The casualties pile up fast. (This also seems to be true in bridge fights. One enemy cavalry unit can bottle up several of your cavalry units at the end of a bridge and inflict heavy casualties on you.)

    Master Doug-Thompson by virtue of his greater experience seems not to have too much problem with siege towers securing walls. But even here, I have suffered huge casualties. A 1-1 tradeoff in casualties may still secure you a victory, but the replacement costs to rebuild your army are high. And I hate that, especially as I have been cash strapped in alot of my games. Again, some of my problem is inexperience with the game flow of M2TW.

    Yes, by all means assault a city or castle with artillery - catapults, etc. And I have made the siege artillery building a priority in construction. But, so far my best solution has been to attack the city from more than one side.

    While the AI will assign troops to defend against that, for me, the trick is to punch a couple holes and kick open the gate on the front wall, while also bashing through another gate on another side of the settlement. Then, do whatever you can to slip cavalry insided the city. Try to get at least one infantry unit in behind an already engaged enemy infantry unit somewhere, anywhere. Or, use your cavalry to hit an engaged enemy unit from behind. Once you rout one unit, you free up units to further engage the enemy defenders elsewhere. Eventually a rout cascades. Once the enemy units start panicking back to the town square, hit them hard!! Use your free cavalry to pounce on them. Don't give them any chance to regroup.

    Banging straight ahead through a breach in the wall or through a forced gate is going to be costly if the defender can pin you at the breach. But if you can get any unit through to assist in a flank attack or rear attack on a unit bottling up your breaching unit, you can break free of the impasse and it reduces your casualties.

    Attack a city from more than one side seems to be one answer. It spreads the defender's garrison out to more than one wall and gives you a better opportunity to divide and conquer.

    It was a painful lesson to learn. I'm sure that there are other methods. And I'm sure as I gain more experience I'll have less problem with settlement assaults. But I've learned not to take my own unit superiority for granted.

    Getting your archers on the enemy walls is certainly desireable. But most of my assaults have been too breach bound to give my archers much opportunity even when I do get them on the wall.

    Run down fleeing, routing enemy units fast. Don't let him regroup. I haven't tried this myself yet, but there may be some validity to one Guild member's advice about bum-rushing the town square, since the game considers holding the town square a key to victory. The enemy will rush back to the square abandoning its fight at the breaches in the wall giving up his advantage. Then you can piecemeal him to death.

    One other point deserves further mention. Sometimes it helps if you can afford to hold an enemy settlement under siege for awhile or until they attempt their final desperate sally. I've seen besieged units lose as much as 50% of their unit strength while under a siege. Taking on enemy units attrited down to half their original strength will surely reduce your casualties.

    Good luck, phonics guy! And I hope my counsel serves truly.
    "Those who would sacrifice a generation to realize an ideal are the enemies of mankind."
    -- Eric Hoffer

    "Everyone after he has been fully trained, will be like His teacher." -- Luke 6:40

  29. #29
    Aged retainer Member Guyus Germanicus's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    To Gray Beard:

    I saw your latest post at the office this afternoon, but for reasons of labor sanctity waited until I got home to write this response. I printed off the thread so I could read at my leisure your updated counsel of my earlier question. (I got off early from work today because they are remodelling our office and we're moving into our new permanent area on Monday.)

    I have to admit there is a conspicuous gap in my Middle East library on Byzantium. I have Obolensky's book, The Byzantine Commonwealth, and Romilly Jenkins' Byzantium: The Imperial Centuries, but nothing else. My library tends to focus more on the early Islamic period, the Ottomans and on the ancient period of Anatolia and Persia. I do have sevveral things on the Crusades, but, of course, they cover the crusades and not the Byzantine Empire in depth.

    I shall make a note of your references from your previous post. And I do have a book on the Fourth Crusade by Queller and Madden. Your enthusiasm has tweaked my interest a bit.

    I am not as familiar with Gibbon as I should be so I can't fully appreciate your feelings there. I do have to give the game designers credit for the research they have done. The way they have woven the various features together in this package amazes me. The religious and economic sideshows in the campaign game are very clever and give this game a depth that RTW doesn't have. The Guilds are also cleverly done.

    Thanks for the 'come back.'
    "Those who would sacrifice a generation to realize an ideal are the enemies of mankind."
    -- Eric Hoffer

    "Everyone after he has been fully trained, will be like His teacher." -- Luke 6:40

  30. #30
    Member Member Didz's Avatar
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    Default Re: How do you minimize casualties when assaulting?

    Whose Grey beard?
    Didz
    Fortis balore et armis

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