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Thread: Unit size question

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  1. #4

    Default Re: Unit size question

    Large is the recommended unit size. It comes with a few advantages and disadvantages:

    Pro:
    1) The stat system will work better, since it appears to be designed with large in mind
    2) You'll find that Phalanx and Missile units have more effect. Especially good for Phalanx units as it gets somewhat harder to outflank them.
    3) You'll have more of a 'real' army - due to increased numbers.
    4) You just don't win by virtue of heavy cavalry generals' bodyguards - generals have comparatively less combat power in battles. (Doesn't make a bit of difference when you use autocalc, though.) So you will have to include some real cavalry to tip the balance in the more serious battles. (That is, if we compare Large to Small unit settings. For example the difference between Hughe and Large isn't that great.)
    5) Units will be relatively cheaper: unit size doesn't effect upkeep cost, or recruitment cost.

    Pro or Con depending on preferences:
    1) You'll find it probably a lot harder to assault cities - though it gets equally easier to defend them. This is because especially the larger units & cavalry will experience more pathfinding issues due to limitted space. Defending cities will be much easier due to the increased effect of missile units (larger targets means less missiles miss the mark) and the fact you can now literraly block a street with just one unit of decent (phalanx) infantry.

    Con:
    1) Most likely, you will regard large settings as a setback when fighting in the streets due to increased pathfinding issues.
    2) The difference between size of your generals' bodyguards and those of your enemies' widens considerably. People have complained about that, but I find it not that much of a serious disadvantage. Even so, I just mention it in case you do.
    3) You'll deplete your cities of population much faster. Again that really doesn't count in my opinion. If you wait a little longer you'll see that the absolute population growth (number of people added, not the percentage) a turn exceeds the size of the largest units you could possibly train. But if you prefer to blitz, it's a bit of a setback - since you'll exhaust your population relatively quickly.
    4) It will demand more of your PC in terms of hardware muscle...

    Btw: you were talking about Hughe settings. (With large units, the triarii come in units of 80; with hughe, that will become 160 men a unit.). In that case, effects of pathfinding issues, phalanx strength, and missile effectiveness is increased even more.
    Last edited by Tellos Athenaios; 07-18-2007 at 19:05.
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