This is a problem with the AI, and is also precisely why Huge is the optimal unit size for me. Players should have to think hard about whether they want to raise more troops or let their cities grow. I know Rome had manpower problems from time to time throughout most of the EB time period, for example. If each unit is 40 men, that's trivial, almost any city will grow more than that each turn; at 160 men, large cities will still grow slowly while recruiting, but most cities will shrink. Obviously the AI doesn't have the slightest clue that this is a problem, unfortunately. I've seen the same problem in other mods, so there's probably not much people can do about it...Originally Posted by mcantu
Anyway, I think it's important to have some form of manpower constraint on myself, and am willing to put up with the AI draining its own population. Players who find the latter especially bothersome no doubt will chose other unit sizes; ultimately it's about what makes the game most fun and interesting to you...
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