Results 1 to 30 of 58

Thread: Lands to Conquer 3.0

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: Lands to Conquer 3.0

    Right, delete the 2 LTC shortcuts on your desktop, and then make a copy of your M2Tw shortcut. right click on the copy, go to properties and add --landstoconquer.cfg at the end of the target line outside the "", and with a space between the last " and the -.

  2. #2
    Member Member Das's Avatar
    Join Date
    Jul 2007
    Location
    Canton NY, where there are more cows than people.
    Posts
    48

    Default Re: Lands to Conquer 3.0

    I made a copy which became "Medieval II total war - copy"
    added --landstoconquer.cfg to the target line and it became
    "D:\Program Files\Steam\steam.exe" --landstoconquer.cfg

    What then happened is the steam window popped up, which is progress, however, the game did not start, i prompted M2TW to start to see if that woiuld apply the mod, and did not, however, im going to try one thing, which is adding landstoconquer.cfg to the launch options in the properties of M2TW in steam.

    This then resulted in a CA_Libs box that says Medieval II suffered a fatal error and will now exit.

    Woe is Me

    Thanks for your help in advance :)

  3. #3
    Member Member 46852's Avatar
    Join Date
    Nov 2006
    Location
    Finland
    Posts
    19

    Default Re: Lands to Conquer 3.0

    Hello Lusted, I really appreciate the work you've done with your great mod!

    I've noticed the "Ultimate AI" mod on TW Center seems quite good, and wondered if your mod does conflict with it a lot?

    GrandViz posted an "Ultimate AI pack for LTC 2.3" here:

    http://www.twcenter.net/forums/showp...8&postcount=45

    Do these files still work with 3.0 or have you done changes to them that could affect overall performance of LTC if overwritten with GrandViz's files?


    Best Regards,

    Nix

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: Lands to Conquer 3.0

    I have made my own ai changes in 3.0, and there will be more in 3.1 So i STRONGLY recommend that you do not try and install UAI into my mod.

  5. #5
    Member Member 46852's Avatar
    Join Date
    Nov 2006
    Location
    Finland
    Posts
    19

    Default Re: Lands to Conquer 3.0

    Quote Originally Posted by Lusted
    I have made my own ai changes in 3.0, and there will be more in 3.1 So i STRONGLY recommend that you do not try and install UAI into my mod.
    OK, I'll try the mods separately then :)

    What kind of AI diplomacy changes do you have in 3.0 currently? I think UAI has been mostly concentrating on the diplomacy AI, that's why I wanted to merge these two mods, as I don't see lots of AI stuff changed in LTC changelog (yet!).

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: Lands to Conquer 3.0

    Well none atm, 3.1 though will feature tweaks to the way the ai invades and defends on the campaign map, as well as tweaks to the way faction standings work so diplomacy and alliances will work better.

    They will be small changes, but they make a big difference.

  7. #7
    Member Member 46852's Avatar
    Join Date
    Nov 2006
    Location
    Finland
    Posts
    19

    Default Re: Lands to Conquer 3.0

    Quote Originally Posted by Lusted
    They will be small changes, but they make a big difference.
    Waiting forward to them then :)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO