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  1. #1
    Member Member doorknobdeity's Avatar
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    Default Re: Lands to Conquer 3.0

    Ah. Whoops.

    I somehow missed that entirely. Thank you.

  2. #2
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Lands to Conquer 3.0

    Thanks for the work Lusted. I'd given up on M2TW after just a few days but I decided to give your mod a try. I'm not sure if this is intentional or if I'm just doing something "wrong" but I have almost no money (as the English), have very small cities and towns, and no scientific development (I was the leader while playing vanilla). I've been wondering why I cant build ports and only have the one merchant that I started with, and thinking "this is much slower paced than vanilla" (and better)! I just took Edinburgh from the Scots (who threatened me) though and found that it was 3 times the size of London and contained every building I had built in the short time I played vanilla.

    Any thoughts?
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer 3.0

    Your playing on either Hard or Very Hard, the ai gets cash bonuses on those levels.

  4. #4
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Lands to Conquer 3.0

    I am playing VH. I saw that you had given the AI cash bonuses, I am just amazed at the differences. I also appear to have a very large army compared to my neighbours and I believe you've upped the unit maintenance costs which is probably sapping my money. My problem with that change is:

    1) Given the appalling strength of seige engines and the pathetic archer units (I appreciate your improvements though), walls are now useless (I wouldnt even bother to build them if I didnt have to upgrade).

    2) Despite my peaceful intentions (my house rules) I'm at war with 3-4 neighbours at any one time so I have to leave more than a token defense in every city/castle. OTOH, the AI doesnt do that and so its cities/castles are a pushover to take for my armies.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  5. #5
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer 3.0

    No i haven't raised upkeep, just tweaked income to reflect the longer campaign length.

    Interesting i always fight on the walls first even if the ai has siege engines because it will usually only make a few holes then attack, and the height advantage helps my archers.

    And on VH, just like vanilla but less so, your relations will deteriorate with other factions automatically unless your doing things to improve them. I'd suggest starting a new campaign on H as relations do not deteriorate to bad, just to normal, and the cash boost is smaller.

  6. #6
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Lands to Conquer 3.0

    Quote Originally Posted by Lusted
    No i haven't raised upkeep, just tweaked income to reflect the longer campaign length.
    I thought I read you had increased upkeep but I was obviously mistaken. I wonder why my income/science is so different compared to vanilla?

    Interesting i always fight on the walls first even if the ai has siege engines because it will usually only make a few holes then attack, and the height advantage helps my archers.
    I saw the same AI actions with seiges in vanila. I havent fought one in LTC yet but will now allow the French to attack rather than sally from Bordeaux castle on my next turn to see if the improved archers now do their job.

    And on VH, just like vanilla but less so, your relations will deteriorate with other factions automatically unless your doing things to improve them. I'd suggest starting a new campaign on H as relations do not deteriorate to bad, just to normal, and the cash boost is smaller.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer 3.0

    I wonder why my income/science is so different compared to vanilla?
    Well build times are longer because of the longer campaign, and more emphasis is put on trade income.

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