Aradan, I know(still apreciate you mentioning it), my groundtype modifiers are ~at 0.8 wich makes eg legionaries able to get trow a pilum before getting charged by cavalry (in general!), didnt post that as I figured it was relativly "general info" :D
(imo at ~0.8 is pretty good "allround" higher and certain animations are too slow to prevent AI/player imbalances, too low and animations get ugly as it looks like a unit is running its behind of while it hardly is moving (+ that it over-balances ranged units)
I agree that 7 seems to be the magic number, my lvl3(+) units never show more than a total of 7 where some should imo at least show 8 ....
Interesting though that the sapping ability is the one causing problems, I'd sooner be looking at like the turtle formation(just try to use it on other units ..:P)
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