That's a great document, thank you.

DLF is the difficulty lever factor. It's 0.7 for Easy, 1 for Medium, 1.5 for Hard and 2 for Very Hard. This factor is what produces the AI combat bonuses for Hard/Very Hard and the AI combat penalty for Easy.
That's an interesting find, I knew there was a difference but never realised it was that large.

Would it be at all possible to do an even more idiot proof explanation of the two useful formula at the end? This particular idiot isn't sure how the two constant values fit in.

And thank you, thank you, thank you, for coming up with that before I have to try and balance units for EoDII