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  1. #1

    Default Re: The Complete EDU Guide - Discussion

    Red Spot, I think the dissappearence of your "can sap" there is because there are no more 'abilities' slots left. The last slot of your Legionary Archers' abilities is taken by "hardy".

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  2. #2
    Notepad user Member Red Spot's Avatar
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    Default Re: The Complete EDU Guide - Discussion

    reading between the lines I take it that you mean I can only assigne 4 atributes, or do you mean only 4 will show up in the "at a glance" bit??

    anyway as example an "vanilla" upgraded general;
    Code:
    type             carthaginian general's cavalry
    dictionary       carthaginian_generals_cavalry      ; General's Armoured Bodyguard
    category         cavalry
    class            heavy
    voice_type       General_1
    soldier          carthaginian_royal_cavalry, 12, 0, 1
    mount            generals horse
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
    formation        1.5, 4, 3, 6, 3, square
    stat_health      2, 0
    stat_pri         11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr    no
    stat_sec         12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  11, 7, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        0
    stat_ground      0, 1, -6, -1
    stat_mental      10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1040, 80, 110, 160, 1040
    ownership        carthage, spain, numidia
    thats 5 atributes, though ofcourse most normally dont show up in the "at a glance" bit ...

    more testing to do .......


    Edit;
    still havent done the archer thing, but there are a few things I've experianced in combat based on a few simple EDU tweaks that I tought might be interesting, dont know for sure if I should post it here .... anyway ..

    -setting charge distance for regular infantry to something like 15 and spear to ~5 makes them charge in a much smoother "grouped" fashion, keeping unit formation intact even in the charge, even with my formation withs (0.8,1.2inf--0.8,0.8spear)
    I was actually impressed by their charge and it "seemed"(untested) to reflect in combat-results as well


    G
    Last edited by Red Spot; 10-02-2007 at 02:54.

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