Results 1 to 30 of 104

Thread: The Complete EDU Guide - Discussion

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Anything that isn't 'member' Member Squid's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    596

    Default Re: The Complete EDU Guide - Discussion

    I can't take credit for the solution, but what I think dvk901 did was he just kept reducing the number of men in a generals unit until they were no longer being spammed all the time.

    As far as I know it happened on both exes, but I could be wrong it may only have been rtw.
    Last edited by Squid; 12-06-2007 at 22:56.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  2. #2

    Default Re: The Complete EDU Guide - Discussion

    Hmm, when testing I once removed all garrison from one settlement and all buildings that enabled training of other units leaving only the RG unit option to the AI. They never recruited them in a period of 20 turns. They first built barracks and stables and only after that they started traing; for the record the first unit they trained was a heavy cavaly (RG was heavy cav too) with 10 times the recruitment, support and upgrade costs of the RG, needed twice as long to recruit and had half the men. All that on BI.exe.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO