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    Default Re: The Complete EDU Guide - Discussion

    Here are the results of some of my recent tests. I give only the average percentages (fought some sixty-sth battles), because formatting the entire table would take a good while...
    Difficulty is set to Medium-Medium, and there are no generals involved. The first row is using stat_health increase only, the second using stat-sec_armour increase only and the third is normal (both values are 0).
    The first column is using 4 units of riders (2 groups of 2 couples of the same unit-type), the 2nd using just the first group, the third the other one, and the 4th and 5th using 1 unit of each troop-type.
    The "*" sign means that I think the result here was so out of the 'acceptable range" that it shouldn't be taken into account as it is.






    Increasing stat_sec_armour's second value from 0 to 2 didn't seem to have any significant result, that cannot be explained by the randomness of the results.
    Increasing the second value stat_health from 0 to 2 might have some effect, but given the range of results I am not yet 100% certain. It might well be a fluke of luck, as auto-resolve seems to be very random; using the exact same armies I got results ranging from Clear Defeat to Clear Victory. Still, there is a decrease to enemy kills in most occasions that is significant and needs further research.

    Other than that, the results *suggest* (though the number of tests is still quite small) that the auto-calc is using some sort of logarithmic function, that lacks balance when armies are very small of very big.

    Dime, what values do u use for your horse-archers stat_health? 1,2 or way bigger?


    EDIT: I tested some more using stat_health 1,10 for one unit type and 1,20 for the other. Indeed now the units did much better. Whether using all four units together, or just a couple of them or even a single unit, they always inflicted sth like 53% casualties to the enemy. It seems the auto-resolve has a cap somewhere there for this particular combination of armies. The big deal is that now my cavalry was taking far less casualties than before.

    one unit 20 sec-hps: now 6% - 45% before
    one unit 10 sec-hps: now 8% - 39% before
    two units 20 sec-hps: now 9% - 35% before
    two units 10 sec-hps: now 10% - 21% before
    four units 15 sec-hps: now 5% - 15% before

    So it seems that indeed stat_sec is used in auto-calc and it can make quite a difference in the amount of sustained casualties. And it actually makes no difference in real-time battle!! Now we just got to make sure that it doesn't affect AI-recruitment... :) If it doesn't then this can be a great tool for campaign balance! Thx DimeBagHo for spotting that!

    EDIT 2: stat_sec_armour's second value seems to do nothing at all for horsemen and infantry. No idea why vanilla sets it as 1 for cavalry.
    Last edited by Aradan; 01-29-2008 at 12:24.

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