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  1. #1

    Default Re: The Complete EDU Guide - Discussion

    True, we use personal security because there are no assassins in our mod.
    Thank you for the correction about influence in stead of command, I didn't remember it right. In this case, other modders could be interested to reduce the influence of these characters and rise their law or reduce the unrest, that has similar effects.

  2. #2

    Default Re: The Complete EDU Guide - Discussion

    Just a quick question, isn't power_charge a BI only trait? If it is you might want to fix that in your guide as it is not marked.

    By the way thanks for the clarification on the ship line.

  3. #3
    Combustion Member beatoangelico's Avatar
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    Default Re: The Complete EDU Guide - Discussion

    Quote Originally Posted by pdemon
    Just a quick question, isn't power_charge a BI only trait? If it is you might want to fix that in your guide as it is not marked.

    By the way thanks for the clarification on the ship line.
    well I've not fully tested it, but from what I seen in other mods many BI things seems to work well with RTW 1.5...not only power_charge but also legionary_name and spear_bonus_x

  4. #4

    Default Re: The Complete EDU Guide - Discussion

    Hello to everyone,very helpful discussion,thank you all..
    One small question that is bodering me;how to make general unit(with general) hide on battle map?I mean is it possible at all?
    Thank You

  5. #5
    Combustion Member beatoangelico's Avatar
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    Default Re: The Complete EDU Guide - Discussion

    Quote Originally Posted by KsatriyaDharma
    Hello to everyone,very helpful discussion,thank you all..
    One small question that is bodering me;how to make general unit(with general) hide on battle map?I mean is it possible at all?
    Thank You
    nope, not possible

  6. #6

    Default Re: The Complete EDU Guide - Discussion

    Ah well ...thanks for info

  7. #7

    Default Re: The Complete EDU Guide - Discussion

    Example:
    Quote:
    soldier norider, 20, 1, 1
    mount sauron
    ;no attributes


    in the above , the entry norider
    does this need a corresponding entry in descr_model_battle.txt?

    thanks in advance

  8. #8

    Default Re: The Complete EDU Guide - Discussion

    Yep, it does.

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  9. #9

    Default Re: The Complete EDU Guide - Discussion

    Using an hex editor with the AlexanderTW.exe, it is possible to view a list of unit attributes allowed by the error validator, and there are several attributes that I didn't know. This is the full list:

    legionary_name, general_unit_upgrade, warcry, screeching_women, druid, cantabrian_circle, is_peasant, mercenary_unit, frighten_mounted, frighten_foot, power_charge, very_hardy, hardy, heavy, sea_faring, can_horde, can_swim, can_run_amok, can_feign_rout, can_formed_charge, can_withdraw
    Does anybody know the effect of can_feign_rout, can_formed_charge, can_withdraw or heavy?
    I have seen some of them are used in MTW2 but I have been unable to find his purpose, I wonder if they really have some effect when used over AlexanderTw.

  10. #10

    Default Re: The Complete EDU Guide - Discussion

    They're in BI and MTW2, as well.

    can_formed_charge: http://www.twcenter.net/forums/showt...t=75914&page=6

    Also, "There is also a new unit attribute in M2TW called can_formed_charge that I havent thoroughly tested yet. I believe it strenghtens the charge if the cavalry unit is formed up in a line first as opposed to Rtw where the charge was the same no matter what." from http://www.twmodsquad.com/index.php?...prev_next=next

    can_withdraw: Most likely, a marker for units that can/cannot withdraw from battle. Might not be used in RTW. I'd suggest testing an artillery unit with/without it
    can_feign_rout: ???
    heavy: ??? - maybe has something to do with slower movement (perhaps, on certain ground types)
    Last edited by HouseOfHam; 06-09-2008 at 20:52.
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