well I've not fully tested it, but from what I seen in other mods many BI things seems to work well with RTW 1.5...not only power_charge but also legionary_name and spear_bonus_xOriginally Posted by pdemon
well I've not fully tested it, but from what I seen in other mods many BI things seems to work well with RTW 1.5...not only power_charge but also legionary_name and spear_bonus_xOriginally Posted by pdemon
Hello to everyone,very helpful discussion,thank you all..
One small question that is bodering me;how to make general unit(with general) hide on battle map?I mean is it possible at all?
Thank You![]()
nope, not possibleOriginally Posted by KsatriyaDharma
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Ah well...thanks for info
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Example:
Quote:
soldier norider, 20, 1, 1
mount sauron
;no attributes
in the above , the entry norider
does this need a corresponding entry in descr_model_battle.txt?
thanks in advance
Yep, it does.
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Using an hex editor with the AlexanderTW.exe, it is possible to view a list of unit attributes allowed by the error validator, and there are several attributes that I didn't know. This is the full list:
Does anybody know the effect of can_feign_rout, can_formed_charge, can_withdraw or heavy?legionary_name, general_unit_upgrade, warcry, screeching_women, druid, cantabrian_circle, is_peasant, mercenary_unit, frighten_mounted, frighten_foot, power_charge, very_hardy, hardy, heavy, sea_faring, can_horde, can_swim, can_run_amok, can_feign_rout, can_formed_charge, can_withdraw
I have seen some of them are used in MTW2 but I have been unable to find his purpose, I wonder if they really have some effect when used over AlexanderTw.
They're in BI and MTW2, as well.
can_formed_charge: http://www.twcenter.net/forums/showt...t=75914&page=6
Also, "There is also a new unit attribute in M2TW called can_formed_charge that I havent thoroughly tested yet. I believe it strenghtens the charge if the cavalry unit is formed up in a line first as opposed to Rtw where the charge was the same no matter what." from http://www.twmodsquad.com/index.php?...prev_next=next
can_withdraw: Most likely, a marker for units that can/cannot withdraw from battle. Might not be used in RTW. I'd suggest testing an artillery unit with/without it
can_feign_rout: ???
heavy: ??? - maybe has something to do with slower movement (perhaps, on certain ground types)
Last edited by HouseOfHam; 06-09-2008 at 20:52.
RTR VII Developer
Thanks for the links.
I have been testing them in ATW and even when they do not cause crash nor error messages, I have not noticed any effect.
I have not tested it properly, but units with and without "heavy" or "can_formed_charge" move and charge the same, I can't see any difference.
I think they are like other attributes from BI like shield_wall, schiltrom, can_swim and is_peasant, allowed by the .exe but not supported in game.
Thanks for a wonderfull guide.
But I wonder, where can you change the stats of officers, generals, etc.? Is there a similar .txt file for them?
Thx![]()
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