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  1. #1
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Artillery variations

    Ok, so I play the HRE quite a bit, but rarely do I get to gunpowder, let alone actually being able to do much with it. Boredom sets in, and I start a new game. I'm glad to say that my current game is actually still exciting, and gunpowder has come into my hands. So now that I have it, I've got a question about something that's been bothering me.

    The Kaiser's forces get five different kinds of gunpowder artillery. The bombard and grand bombard are easily understandable. One is the first primitive artillery piece, and the other is a bigger version. They put big holes in walls. 'Nuff said.

    Now it gets confusing. There are still basilisks, cannons, and serpentines on the list.

    What is the difference between these? When is one better than the other? The serpentine appears to be the king as it has more ammo. Why would I choose a cannon or a basilisk over it?

    Maybe there's something I'm missing, but a search on google to try and find a historical context for these weapons isn't doing me much good.

  2. #2
    Member Member ainamacil's Avatar
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    Default Re: Artillery variations

    The quick and dirty, soon to be superceded by someone with better information:

    Of those three, the serpentine is a fine antipersonnel weapon, the basilisk is better for taking out walls, and the cannon seems to be a multi-purpose gun, somewhat like the culverin.
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  3. #3
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: Artillery variations

    Good enough for me.

    So a pair of serpentines and a pair of basilisks are really all a seiging army might need?

  4. #4

    Default Re: Artillery variations

    If u ask me the cannon is the worst between the three against units.
    The serpentine is more accurate then the basilisk, but the basilisk has exploding ammo... So the basilisk is better, because it has supreme wall destroying power and it's good against troops (although it is most expensive)

  5. #5

    Default Re: Artillery variations

    Quote Originally Posted by ainamacil
    The quick and dirty, soon to be superceded by someone with better information:
    And here it is...

    http://scratchpad.wikia.com/wiki/Artillery_(M2TW)

  6. #6
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: Artillery variations

    Quote Originally Posted by Miracle
    Miracle, that is a very handy chart. Thanks for posting. It explains pretty much all my questions about M2TW artillery. :)

  7. #7
    Amazing Mothman Member icek's Avatar
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    Default Re: Artillery variations

    i wonder why ca given so huge upkeep for artillery, its only a couple of men , they should be much more expensive for buying but less expensive for keeping i think.

  8. #8
    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: Artillery variations

    Icek,

    Because you have to specially train those guys to make the powder, work the charts for range/deflection, and take care of the guns. Toss in the fact that real guns did have a chance of blowing their crews up during use (due to either a spark in the powder, over hot gun, dirty gun that causes a projectile to stick, or just a spark into the mixing bowl) and you discover pretty quickly that most people just won't do it. The only way to get qualified people who are crazy enought to deal with something that dangerous (compared to simply having to worry about enemy troops killing you) is to pay them better!

  9. #9

    Default Re: Artillery variations

    I think that the serpentine is my favourite because it does the best on the field.
    I find that for bringing down walls, i don't care i'll use a bombard since it's inexpensive - tho it takes longer, i keep my troops out of range.

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