This may be off topic, but this article is required reading for lovers of a game that owes half of its success to Sid Meier's Civilization.
This may be off topic, but this article is required reading for lovers of a game that owes half of its success to Sid Meier's Civilization.
Hebban olla uogala nestas bigunnan hinase hic enda thu
Pretty interesting article. I'd really like to see someone take on a similar history of the development of the TW games---I'd like to hear about that a lot.
Spoiler alert!Originally Posted by gardibolt
Spoiler Alert, click show to read:
______________
I can dress myself.
#Winstontoostrong
#Montytoostronger
Gardibolt,
In the total War Eras package there is a CD where they do an interview with the head guy at CA. He explains a little bit about how they got started and what they wanted to do as they worked on their latest game.
"Those who would sacrifice a generation to realize an ideal are the enemies of mankind."
-- Eric Hoffer
"Everyone after he has been fully trained, will be like His teacher." -- Luke 6:40
I've read the Sid Meier interview - interesting story. The peek into the mind of the Civ's designer got me thinking about some things to TW games more fun in the future.
Is this interview (video or transcript) available for download somewhere ?Originally Posted by Guyus Germanicus
"That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."
Ars M -
You would think the interview would be available somewhere. Most companies love that kind of publicity, and customers and techies love to hear or read about how an idea gets developed and expanded. I haven't checked the SEGA or CA sites for it. Maybe you can query them from their site. The CD from the Eras package is labelled "Bonus Material."
"Those who would sacrifice a generation to realize an ideal are the enemies of mankind."
-- Eric Hoffer
"Everyone after he has been fully trained, will be like His teacher." -- Luke 6:40
Nah, that's drivel. The only things that Civilization and Risk have in common are that they involve simulated warfare and that they are based on a simplified world map.Originally Posted by askthepizzaguy
Civ was a major innovation in that it introduces:
- technology trees
- multiple computer operated adversaries
- non linear gameplay
and lots of other good stuff.
Nothing wrong with Risk (other than that it's dull, takes at least 24 hours and I suck at it) but it doesn't compare with Civ.
Last edited by Philbert; 07-23-2007 at 08:42.
Hebban olla uogala nestas bigunnan hinase hic enda thu
Well actually I was comparing Risk and the TW series (which is not an uncommon comparison), not Civilization.
And it was in jest.
#Winstontoostrong
#Montytoostronger
Look on YouTube for the TW interviews. "The History of Total War" or something like that.
Edit: https://www.youtube.com/watch?v=544OwlHM7Ao
Last edited by PanzerJaeger; 07-23-2007 at 16:08.
Speaking about Civilization, you all must get Civ IV Beyond the Sword. It's sweet.
I support Israel
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