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Thread: other faction

  1. #1

    Default other faction

    what happen for tilia, arabia,ungol and the other faction?

  2. #2

    Default Re: other faction

    I think that the Ungols are an ethnic group of Kislev, and so wouldn't really warrend a faction as they serve the Kislevite Tzar. The others I belive are so internally divided that they keep themselves unified for five seconds. The best solution would probably be, if one wants a faction over there, to make one of the many city-states and allow it to unify the area, rather than a unified country.

  3. #3

    Default Re: other faction

    I think that Arabia, Estalia, Tilea or Albion can be done without much effort, using vanilla units of eg. Moors, Spain, Milan and Scotland/England.

  4. #4

    Default Re : other faction

    cathay?

  5. #5
    Member Member overkill1991's Avatar
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    Default Re: other faction

    i think the factions you guys just mentioned aren't even on the current map

  6. #6

    Default Re: other faction

    There was quite a bit of consideration done with regard to which factons would be made/not made. Ultimately, we had to have 2 things to make a faction 'viable'

    1) It needed to fit onto an area of map that we could sensibly make

    2) It had to have enough units/data to make it a viable and buildable faction

    We also had to consider just how much work is needed to make a complete faction, with all the models, skins etc. that are required to make it look good. This was why we decided to limit to total number of factions in the initial release. If we tried to do them all right off the bat, we would end up with nothing finished!

    We figured we could always release add-on races where the map allowed, or make individual special units from the excluded factions to bring in as mercenaries or rebel units.

    It's a balancing act, and there are bound to be factions that people want that we are not planning to make..... but we had to start somewhere... and the biggest factions are the ones we started with.
    Once we have done those, we can think about other additions, like Kislev, wood elves and suchlike.
    Careless Orc Costs Lives!

  7. #7

    Default Re: other faction

    Quote Originally Posted by Gurkhal
    I think that the Ungols are an ethnic group of Kislev, and so wouldn't really warrend a faction as they serve the Kislevite Tzar. The others I belive are so internally divided that they keep themselves unified for five seconds. The best solution would probably be, if one wants a faction over there, to make one of the many city-states and allow it to unify the area, rather than a unified country.
    WTF, Gurkhal?! You here too? Cool :)


    Anyway, my opinion.... screw those factions. I've seen enough warhammer mods where they started by doing tilea and shit.. It's a waste of time, the highest priority should be the major factions with miniatures.

  8. #8
    oh NOM NOM NOM Member Spankfurt's Avatar
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    Default Re: other faction

    Zomg! we`re all here!

    Yeah dont even bother with small factions not even made in GW. I think everybody here would be quite content with them, and if they aren`t....Why don`t they try it
    ­­well guys, im off like a lepper teste

  9. #9

    Default Re: other faction

    Quote Originally Posted by thrashing mad
    I think that Arabia, Estalia, Tilea or Albion can be done without much effort, using vanilla units of eg. Moors, Spain, Milan and Scotland/England.
    Im guessing you are saying that English units should be used for Albion, which ones? Albion is not England in the Medieval Ages even though it is the ancient name for Britain. England, combined with France, is closest to Bretonnia in the Warhammer world.

  10. #10

    Default Re: other faction

    What do you think about Kislev? It has their own nation, capital, unique armed forces. It can be done from "vanilla" M2TW roster, from Poland and Russia units. Kislev lancers are poland hussars with javelin ability of russian boyar sons. Woodcutters from Croatia and cossak horce archers can fit perfectly. Add norse swordmen and huscarls as militia units, and there will be a half of Kislev army already.

  11. #11

    Default Re: other faction

    I think GW only let you mod a game if you mod the entire game as in none of the original units and u have to keep with the fluff. (i could be wrong though)
    For Middenheim & The Empire!

  12. #12

    Default Re: other faction

    You are allowed to use original game models, but you MUST keep with the fluff...
    Mod leader of Warhammer; Total War


  13. #13

    Default Re: other faction

    Quote Originally Posted by GabrielTam
    What do you think about Kislev? It has their own nation, capital, unique armed forces. It can be done from "vanilla" M2TW roster, from Poland and Russia units. Kislev lancers are poland hussars with javelin ability of russian boyar sons. Woodcutters from Croatia and cossak horce archers can fit perfectly. Add norse swordmen and huscarls as militia units, and there will be a half of Kislev army already.
    Well Winged Lancers are more similar to Polish-Lithuanian XVII century Husaria - something much different from early hungarian-style light hussars:

  14. #14

    Default Re: other faction

    Kislev is a faction I would like to do.... but it will be released only after we have an initial full release and have done hte inevitable bug-fixing and post release patching!
    Careless Orc Costs Lives!

  15. #15

    Default Re: other faction

    Don't know If is possible to share models, or if the mod creatros will like to share, but add a couple of kislevies units to the Empire can be very cool, specially if they look that good!!

    http://totalwar.iatp.org.ua/gallery/...lbum=15&pos=11

    http://tw.org.ua/index.php?option=co...=detail&id=145

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