The Great Northern War/ War of the Spanish Succession
The year is 1700 and tensions are running high in Europe. In the north, the Saxon's, Danes and Russian's have signed The Treaty of Preobrazhenskoye, binding them into an alliance against the young Swedish ruler and the greatest infantry in Europe.
The rest of Europe waits and watches the heir-less king of Spain. For when he dies both the mighty French and Austrian empires have claims, both of which would allow their kings to claim hegemony over Europe. However William of Orange stands in the way of the French, seeking to once again create a grand alliance to oppose the mighty Sun King.
It is a time of high stakes were the world order for the century will be decided. The time is ripe for a strong ruler who will be able to lead his nation to victory. It is a time were nations will rise and fall.
This a multi player interactive history in the style of Leigo's 17th centruy. I will give decisions regarding you nation each turn which you will respond to by PM. The thread will be for propaganda public announcements and diplomacy.
Map
Rules:
The turn will start with me posting a narration of what happened last turn. After the description I will post a series of decisions that you need to make this turn. You are welcome to use any of the suggestion that will be posted under it or make your own course of action as long as it is historically possible. You are not limited to the decision topics and may branch out and may change anything else you want. Be warned that all actions have their consequences.
Examples of actions that you will make include:
In the public thread:
A. Public declarations of war
B. Propaganda, this can effect public option in the story.
C. Changes in your government or official stances
D. Diplomacy
In PM. (Note: some info may leak)
A. Starting a war without a public declaration
B. Private diplomacy with other leaders by P.M. Note that I will play all Non Player Factions (NPF's)
C. Military plans: You can be as broad as you want (attack X city) or make complicated plans.
D. Military reforms and government reforms
Declaring a Winner
In this interactive there will be multiable winners in four different categories. Who ever holds one of these categories at the games end (1730) will be declared a winner. The categories and there current holders are:
Master of the Baltic: Sweden
Dominant Continental Power: France
Dominant Colonial Power: Holland
The power in the east: Ottomans
The master of the Baltic title will go to the most powerful nation in the Baltic sea region. This will be determined by both wealth and military might. Dominant continental power will be rewarded to the nation holding the most power and influence in Western and Central Europe. The third victory title will be measured by both the number of colonies and the wealth of the said colonies. Ability to control the trade routs between these will also be crucial in determining the winner. Lastly the power of the east is mainly focused on south-eastern Europe and will be determined by the nation with the most influence in the Balkans, Turkey and the Black Sea. Please note that it will be possible for one nation to achieve more then one of these goals. At the begaining of every year (every four turns) I will post a list updating the status of each victory condition.
Other Rules
A. Each turn will be three months of real time.
B. Please also note that not all deaths will follow the exact historical guide lines although natural deaths will be in similer years.
For the first turn you must find information about your nation including:
A. General diplomatic stances, treaties, claims and alliances
B. Economic strength
C. Army and naval organization and if possible the size of each.
D. Any major problems of the nation. (for example Russia's poor modernness)
Nations:
Sweden: Don Corleone
France: Franconicus
Spain: Swordsmaster
The Netherlands: Stig
Waiting list:
Banquno's Ghost
Inca
Leigo
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