Good news ....
I have it moving pretty much like a chariot should, turning like a chariot, and I have got the mesh set up correctly for what I wanted. Additionally, the size and unit spacing seems to be working well. The stock horse animations are not perfect, and will need some alterations in key areas, but that will just be a matter of careful tweaking once I have resolved the more serious issues.
The bad news ....
I don;t know why it is doing this at all. The skeleton has been manipulated, but no extra bones have been added. The animations have all been adjusted (using the latest version of KE's toolset) and when I drag the animations into animerge, with the MS3D I turned into this mesh, everything looks perfect and as expected. When I run it in game, though, I get the rather odd effect pictured above. Look at the legs...front and rear. There is a dislocation of the leg joints which is most bizarre.
I have double checked all the animations, skeleton text file etc. and can find nothing. The animerge runs are perfect...but this is screwed up.![]()
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