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Thread: I really, really need help!! How to use new units?

  1. #1
    Member Member ole-warhammer's Avatar
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    Default I really, really need help!! How to use new units?

    I have maked a unit in 3ds max. And tryes to get in BI. But the game always ctd :(

    Here is the model description in descr_model_battle:
    type n_landsmen ;
    ;--------------------------------------
    skeleton fs_spearman
    indiv_range 40
    texture celts, BI/data/models_unit/textures/SCTW/norse/n_landsmen
    model_flexi bi/data/models_unit/n_landsmen
    model_flexi bi/data/models_unit/n_landsmen
    model_flexi bi/data/models_unit/n_landsmen
    model_flexi bi/data/models_unit/n_landsmen
    ;model_sprite 60.0, data/sprites/romans_julii_roman_peasant_sprite.spr
    model_sprite celts, 60.0, bi/data/sprites/slave_steppe_spearmen_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    I always get message about that the file doesn't exist :(
    Here is a screen shot of the error message:



    Plz help me!!!!
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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: I really, really need help!! How to use new units?

    You don't seem to have enough of the file name in the DMB entries

    the texture line should end .tga (even though the file should be .tga.dds)
    and the model line should end .cas

    have a closer look at the other existing entries and you should see what I mean.
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  3. #3
    Member Member ole-warhammer's Avatar
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    Default Re: I really, really need help!! How to use new units?

    Still getting a error. Created copys of the main CAS file and named them as lod 1- 4

    The new model_battle

    type n_landsmen ;
    ;--------------------------------------
    skeleton fs_spearman
    indiv_range 40
    texture celts, BI/data/models_unit/textures/SCTW/norse/n_landsmen.tga
    model_flexi bi/data/models_unit/n_landsmen_lod1.cas, 15
    model_flexi bi/data/models_unit/n_landsmen_lod2.cas, 30
    model_flexi bi/data/models_unit/n_landsmen_lod3.cas, 40
    model_flexi bi/data/models_unit/n_landsmen_lod4.cas, max
    ;model_sprite 60.0, data/sprites/romans_julii_roman_peasant_sprite.spr
    model_sprite celts, 60.0, bi/data/sprites/slave_steppe_spearmen_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f
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  4. #4
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: I really, really need help!! How to use new units?

    Well first of all the entry you are looking at doesn't seem to be the problem as the texture it's refering to isn't the one in the entry. Also to make things easier for us to look at make sure you enclose any code in a code tag (['code][/code] without the quote).

    -Trait/Ancillary/Building Editor

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  5. #5
    Member Member ole-warhammer's Avatar
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    Default Re: I really, really need help!! How to use new units?

    Thanks, got it done :D
    It only shows the cloacks, but that is another problem ;)
    I think that is some bones errors :(
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  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: I really, really need help!! How to use new units?

    model_flexi bi/data/models_unit/n_landsmen_lod1.cas, 15
    model_flexi bi/data/models_unit/n_landsmen_lod2.cas, 30
    model_flexi bi/data/models_unit/n_landsmen_lod3.cas, 40
    model_flexi bi/data/models_unit/n_landsmen_lod4.cas, max
    Do you actually have four Lods? This seems to be your error perhaps.

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