Quote Originally Posted by FLYdude
You know, maybe we should have a succession dispute. I mean, the game-designated faction leader doesn't have to be our Kaiser, does he?
Quote Originally Posted by FactionHeir
Well, that would depend on whether we can pass a CA on that. Current rules I think is to just use the game-appointed one, but that section is not *-marked, so can be amended.

In game, we can easily fix the traits to reflect that, but the only problem will be that any actions done that normally affect the leader only (assassination/spying/diplomacy) go on the game-designated avatar. Of course the thing with authority also comes into play.
Both of these can be fixed manually by transferring over traits/ancillaries via console and manually counting authority.
The only thing that would be outside our control is army rebellion (chance that armies go rebel) as that checks the game-appointed leader only. That one's quite minor though.
Yep, CA required, but if it did happen (not saying it will) I think the easiest thing would simply be to leave the in-game traits alone. If the Emperor is not the game-appointed faction leader, just mentally transfer all faction-leader specific traits from the faux-leader to the real leader, subtracting from one and adding to another. If you did it manually, things would get very confusing and screwed up, especially for traits that gain in strength over time.