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  1. #1

    Default Building ships on the caspian?

    Is it possible to build ships in any of the caspian sea ports?

    i am playing as the haysadan. i control all the provinces surrounding the caspian barring cava masakata.
    i dont seem to have the option of building a naval port in any of my cities, and spying on masakata it doesnt apppear to have a naval port either.

    their is some rebel pirates in the caspian seas so i asumed i would be able to build ships somewhere, am i wrong?

    i dont know if i understand eb fully yet, is it the case that there is only a limited number of provinces which will ever be able to build a naval dock?

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Building ships on the caspian?

    You are exactly right. Not every coastline was capable of supporting the infrastructure and natural harbours required of military ship building. There is a map in the this thread, showing where the different harbour provinces are. I don't think the map is uptodate though, so it may not be exactly correct.

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  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Building ships on the caspian?

    There was a trick used to keep the pirates from spawning in the Caspian but it ended up breaking trade in the Caspian as well...


  4. #4

    Default Re: Building ships on the caspian?

    No you can't build ships there .I spent(wasted) tons of money as Sauromatae to build ports there , just to have them permanently blocked by pirates , hehe.

    Needless to say i went broke and lost.

  5. #5

    Default Re: Building ships on the caspian?

    Quote Originally Posted by MarcusAureliusAntoninus
    There was a trick used to keep the pirates from spawning in the Caspian but it ended up breaking trade in the Caspian as well...
    why not give some of the province naval harbours?

    if i wanted to change this myself where shoud i look?

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Building ships on the caspian?

    You have to add hidden resources to the appropriate regions in the DESC_REGIONS.txt (and delete the map.rwm). I think 'smallfleet' is the hidden_resource you want (IIRC).


  7. #7

    Default Re: Building ships on the caspian?

    Methinks, gameplay-wise, it would be nice if at least one of those provinces were able to build basic war vessels, even if that's historically incorrect.

  8. #8
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Building ships on the caspian?

    Quote Originally Posted by Swordmaster
    Methinks, gameplay-wise, it would be nice if at least one of those provinces were able to build basic war vessels, even if that's historically incorrect.
    Not going to happen. Firstly, if only one port could build war vessels, why the hell would you? There would be no-one to fight except pirates, big fat waste of money. Secondly, we don't add things with no basis in historical fact, regardless of a so-called improvement in gameplay.

    Foot
    Last edited by Foot; 07-24-2007 at 12:25.
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  9. #9

    Default Re: Building ships on the caspian?

    Quote Originally Posted by MarcusAureliusAntoninus
    You have to add hidden resources to the appropriate regions in the DESC_REGIONS.txt (and delete the map.rwm). I think 'smallfleet' is the hidden_resource you want (IIRC).
    would the changes work with a current save?

  10. #10

    Default Re: Building ships on the caspian?

    Quote Originally Posted by MarcusAureliusAntoninus
    You have to add hidden resources to the appropriate regions in the DESC_REGIONS.txt (and delete the map.rwm). I think 'smallfleet' is the hidden_resource you want (IIRC).
    are you sure that is the name of the file? i cant find it?

  11. #11

    Default Re: Building ships on the caspian?

    Quote Originally Posted by KARTLOS
    are you sure that is the name of the file? i cant find it?
    The DR file should be located in the \Maps\Base folder.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  12. #12
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default My Thoughts on EB

    After finally downloading and playing EB for the first time, I was at first blown away by how much more informaton the campaign map seems to convey, with all of the vineyards, quarries, small towns, etc. It really livens things up. I also am enjoying all of the descriptions....I've learned quite a bit about ancient military technology thanks to this game, and more specifically this mod. So, I'm sure you've heard this a million times, but thanks for the great mod.

    That being said, I do have a few, small criticisms I would like to speak about.

    BTW, this is EB v.0.8.1a V2, with no mods whatsoever. I decided to play vanilla EB at first, to get the full experience before I mod the game to suit my tastes.

    As far as A.I. progression goes, it's gone rather well. I haven't really been able to blitz, which I'm thankful for. By 245 BC, I've only been able to conquer Korinthos, Demetrias, Pella, Thermon, Chalcis, and Kydonia. I'm allied with the Ptolemaioi, Baktria, and Epeiros. Ptolemaioi are doing rather well in Anatolia, Carthage is a real powerhouse in western North Africa, and Roma is allied with Carthage, with Epeiros as a client kingdom (even though Epeiros seem to be doing quite well, as they control the entire dalmatian coast all the way up the Adriatic, and they've managed to maintian control of Tarentum as well).

    Anyways, I only have two criticisms as of right now, and they both involve pirates.

    1. In 245 BC, there are at least 5 massive pirate fleets in the Aegean alone. I can generally only afford 2 fleets. Trying to control all of those islands in the Aegean with two fleets vs. some pirate fleets which are nearly 10 times as strong as my own fleet is fairly impossible. Is there any way to tone those pirate fleets a bit? I usually enjoy pirate fleets, as they add another challenge to the game, but this is just silliness.

    2. Please allow me to build naval vessels on the Caspian Sea. I find it hard to believe that there has never been a military naval vessel built on that sea. Quite frankly, even if there wasn't, it should be allowed. Perhaps one on each coast. Otherwise, you're sort of nuking the steppe peoples ability to get money, as the pirate fleets inevitably blockade their ports. For countries like Sauromatae and Pahlava, this can be a serious hindrance on an early economy.

    Aside from those minor quibbles, I am really enjoying your mod, and know that I'll never be able to play vanilla RTW again.

    Thanks for your time.
    SSbQ*****************SSbQ******************SSbQ

  13. #13

    Default Re: My Thoughts on EB

    As far as pirates go, as I understand it, they spawn somewhere secluded, like the Black Sea, or up around the Baltic, and there collect because of no naval power to oppose them. Then, they swim on down to the Mediterranean with a full stack, because what started out as a very small fleet slowly built up over years.

    It wouldn't surprise me if your pirate's there had celtic or some kind of northern name.

  14. #14
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: My Thoughts on EB

    1- Yeah, the pirates just collect into large groups and don't start as such. They seem to collect in little inlet sea areas where they get stuck. They may be weakened in the future.

    2- There is a whole thread going on this right now. Basically, each EB 'ship' equals a fleet. The number in the corner is the number of ships, not people. And whereas there might be ships on the Caspian, it would be inappropriate to have large fleets there.


  15. #15
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: My Thoughts on EB

    Quote Originally Posted by MarcusAureliusAntoninus
    1- Yeah, the pirates just collect into large groups and don't start as such. They seem to collect in little inlet sea areas where they get stuck. They may be weakened in the future.

    2- There is a whole thread going on this right now. Basically, each EB 'ship' equals a fleet. The number in the corner is the number of ships, not people. And whereas there might be ships on the Caspian, it would be inappropriate to have large fleets there.
    I'm glad to hear that the pirates may be weakened. They were rather easy to deal with in the beginning, but the last fleet had over 200 ships, including 3 great fleets, and several small fleets. My ports are constantly besieged.

    As to the second part of your post, I understand that there weren't any large fleets on the Caspian Sea, but after 272 BC, the game doesn't match history anyways. I also think it's quite ahistorical to restrict ship-building on ANY sea, as all seas had merchant and military vessels. I also find it hard to believe that a fleet of 27 ships has never been assembled on the Caspian. Personally, I don't see why, if two powers controlled different regions of the caspian sea, they would never fight in a naval engagement. As a matter of fact, they would probably invade the other by sea, as this was the easiest and cheapest ways to move troops and supplies, and would be far easier than walking all the way around. I'm not talking Triere fleets or anything, Pentoconter fleets would suit me just fine. Hell, even Lemboi fleets would be better than nothing.

    Thanks for your responses.
    SSbQ*****************SSbQ******************SSbQ

  16. #16

    Default Re: My Thoughts on EB

    Based on my experience with EB pirates: the way to get rid of them is to ignore them. Attack them, and they'll retaliate. Stay out of their way, pretend not to know about them blockading one port once in a while, and make sure your fleets are out of pirate attacking range. Pirates really come and go, and only stay if you hinder them.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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