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  1. #1

    Default Re: My Thoughts on EB

    Based on my experience with EB pirates: the way to get rid of them is to ignore them. Attack them, and they'll retaliate. Stay out of their way, pretend not to know about them blockading one port once in a while, and make sure your fleets are out of pirate attacking range. Pirates really come and go, and only stay if you hinder them.
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  2. #2

    Default Re: My Thoughts on EB

    If the EB team takes a hardline stance against naval bases on The Caspian, and other area's like it, then why not limit the military ports to only the most basic fleets, like Lemboi as Bootsiuv suggested.

    Hell, perhaps it could even be considered to have a small, inferior quality fleet recruited at mercantile-level ports called "Patrol Fleet", or "Coastal Defense Fleet", or something of that manner.

  3. #3

    Default Re: My Thoughts on EB

    If there are pirate warships on the Caspian then someone built the things unless they were portaged from the Med

    Unfortunately, unless you can restrict where the AI plops the pirate ships, adding a few non-historical shipyards should go very well with the non-historical pirate scourge.

  4. #4
    Member Member Thaatu's Avatar
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    Default Re: My Thoughts on EB

    Pirates are a pain in VH (because of autoresolve), but just recently in my Aedui campaign, which is H/M, I built one unit of some large ships that I can't name. They were, I believe, the best naval unit the Celts get with recruitment cost 10,000 and upkeep some 3,000 mnai. That one fleet with 50 ships (men) attacked a pirate fleet with 20 units, two of which were "Great pirate fleets", 1050 ships altogether. Heroic victory. My fleet lost about 20 ships, sinking almost 400. See, the secret in dealing with pirates is that their ships are like canoos. A real military fleet can handle any sized pirate horde.

  5. #5
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: My Thoughts on EB

    Quote Originally Posted by Thaatu
    Pirates are a pain in VH (because of autoresolve), but just recently in my Aedui campaign, which is H/M, I built one unit of some large ships that I can't name. They were, I believe, the best naval unit the Celts get with recruitment cost 10,000 and upkeep some 3,000 mnai. That one fleet with 50 ships (men) attacked a pirate fleet with 20 units, two of which were "Great pirate fleets", 1050 ships altogether. Heroic victory. My fleet lost about 20 ships, sinking almost 400. See, the secret in dealing with pirates is that their ships are like canoos. A real military fleet can handle any sized pirate horde.

    I actually was going to mention that....they do seem to die fairly easily. My 27 ship Penteconter fleet defeated a fleet of over 200 pirate ships.

    The only problem is that sometimes they don't win.

    I'm playing KH, and have a small greek empire going. I control Sparte, Korinthos, Athenia, Thermon, Demetrias, Pella, Chalcydis, and Kydonia. After pushing Makedonia off of the mainland (they control Bithynia and Lesbos), I decided to try for a re-attempt of the athenian invasion of Sikilia, hoping to bring Syrakousia into the Koinon. My fleet of 53 Penteconters was forced to fight three battles in the south Adriatic, and the entire fleet was lost on the fourth battle in one turn (along with my entire 20 unit stack, which included a young general who was just married into the family).

    After that debacle, I tried for an invasion of Kyrenaica, and met with more success, but I still had to wade through over 400 pirate ships to reach the North Africa coast....I was just fortunate to have won all of the battle that turn. It's just a little much is all.

    That, however, I could probably deal with. I really can't help but disagree with the developers insistence on not allowing even Lemboi fleets in the Caspian Sea. Perhaps someone knowledgeable could create a mini-mod to alleviate this for those who would like the option, even if it will be rarely used.
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  6. #6
    Member Member geala's Avatar
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    Default Re: My Thoughts on EB

    First I was also annoyed about the pirates, especially one time when they sunk my Lemboi fleet with my newly recruited invincible full stack super elite army on board.

    On the other hand seafaring in the ancient world was dangerous and great losses occured frequently. So I take the pirates as the avatars of the danger of the sea itself (cause there are no storms etc. in EB).

    And imagine the feeling you get when later your triere fleets wipe the pirates from the sea. Before that time you have to be careful and suffer a bit.

    If you cannot afford to loose a fight, use the console (^ button on my board) and type "auto_win defender".


    I like very much the posted idea that a small fleet or single ships could be recruited in mercantile ports. That would be great for reconnaissance and patroling alike. Perhaps also naval mercenary ships are possible which could be recruited in sea provinces?
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  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: My Thoughts on EB

    Quote Originally Posted by geala
    I like very much the posted idea that a small fleet or single ships could be recruited in mercantile ports. That would be great for reconnaissance and patroling alike. Perhaps also naval mercenary ships are possible which could be recruited in sea provinces?
    We can do merc ships in EB2, but not in RTW. Don't know if we will have merc ships of course.

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  8. #8

    Default Re: My Thoughts on EB

    Quote Originally Posted by Thaatu
    Pirates are a pain in VH (because of autoresolve), but just recently in my Aedui campaign, which is H/M, I built one unit of some large ships that I can't name. They were, I believe, the best naval unit the Celts get with recruitment cost 10,000 and upkeep some 3,000 mnai. That one fleet with 50 ships (men) attacked a pirate fleet with 20 units, two of which were "Great pirate fleets", 1050 ships altogether. Heroic victory. My fleet lost about 20 ships, sinking almost 400. See, the secret in dealing with pirates is that their ships are like canoos. A real military fleet can handle any sized pirate horde.
    I've never personally tried that method. I'm all about access to repair shops to save experience so my usual anti-pirate fleet (and this works quite well for my Roman empire) is 5 of the second cheapest warship you can buy. This will take a great pirate fleet with minimal losses and once you have some experience, pretty much no losses (and easy to replace if you do).

    I can see smaller countries with larger borders to cover having a harder time with this though.

  9. #9

    Default Re: My Thoughts on EB

    i can understand ed's reasons for not allowing ship production on the caspian. ive modded the game to allow it though. partially i was annoyed about the pirates, and partially because my empire encompasses the caspian and i would like to be able to transport units accross it. though it was not a technique used in this time period i dont think it is beyond the realms of possibility that an inspired ruler would build a transport fleelt there. 1000yrs later the vikings did go raiding in iran and armenia via the caspian.

  10. #10
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: My Thoughts on EB

    its not a matter of if they would have wanted to, its a matter of the right kinds of materials availbile in sufficient numbers to create a fleet.


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  11. #11
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: My Thoughts on EB

    Quote Originally Posted by Tellos Athenaios
    Based on my experience with EB pirates: the way to get rid of them is to ignore them. Attack them, and they'll retaliate. Stay out of their way, pretend not to know about them blockading one port once in a while, and make sure your fleets are out of pirate attacking range. Pirates really come and go, and only stay if you hinder them.
    ya, ive noticed that if all your fleets stay in port, there are none. i havent seen a single pirate fleet for over 30 turns. maybe its because im after the marian reforms, when piracy was suppressed.
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  12. #12
    EBII Mod Leader Member Foot's Avatar
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    Default Re: My Thoughts on EB

    Quote Originally Posted by hooahguy14
    ya, ive noticed that if all your fleets stay in port, there are none. i havent seen a single pirate fleet for over 30 turns. maybe its because im after the marian reforms, when piracy was suppressed.
    We can't control the spawn rate of pirates, so it has nothing to do with you passing the marian reforms. The suppression of piracy was an act made by people. If you want pirates to stop, you have to hunt them down.

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  13. #13
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: My Thoughts on EB

    Quote Originally Posted by Foot
    If you want pirates to stop, you have to hunt them down.
    Foot
    Ahhhh...A strategy after my own heart. Although a costly one...as it should be of course.

  14. #14

    Default Re: My Thoughts on EB

    Quote Originally Posted by hooahguy14
    ya, ive noticed that if all your fleets stay in port, there are none. i havent seen a single pirate fleet for over 30 turns. maybe its because im after the marian reforms, when piracy was suppressed.

    I would more think that other factions developed and are able to fight pirates with better ships, therefore killing them more efficiently

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