Results 1 to 3 of 3

Thread: How does charge work?

  1. #1

    Default How does charge work?

    Meaning: does it add up with melee when charging, or does it act as a standalone value? (aka:for example: do mounted sergeants and knights, both with 8 charge, deal the same charging damage?
    Iä Cthulhu!

  2. #2
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: How does charge work?

    Quote Originally Posted by The Unknown Guy
    Meaning: does it add up with melee when charging, or does it act as a standalone value? (aka:for example: do mounted sergeants and knights, both with 8 charge, deal the same charging damage?
    Adds to the melee. So the knights got a stronger charge than the mounted sergeants.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  3. #3

    Default Re: How does charge work?

    K, thanks. I was uncertain because, albeit my initial idea was that, I was a bit uncertain after some ambiguous results in custom battle tests.

    I wanted to make a full reform of cavalry, unto four categories:
    -Light cav: very, very fast (10-24-6), high charge, low melee, null defense, and low armor.
    -Heavy cav: average speed (varying with armor, etc... but around 9-20-22), very high charge (8-11), heavy armor and high melee, but low defense (2-4). Basically, they deal a punch, but it is a good idea to retreat and recharge immediatedly (and apparently the AI realized this), and trying to hold a position staying still is definitedly a no-no. I upped their defense because at 0-1 it is just too low, and they get minced. Now low period stays at 2, high at 3, and late at 4, of course all with exceptions

    Melee cav, light and heavy: pretty much same as above, only with lower charge and higher defense..
    Iä Cthulhu!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO