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Thread: MTW2 Multiplayer Campaign
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FactionHeir 11:21 12/08/07
No need for the control command. Just end turn and it brings up the next faction in line (or rather their confirmation screen, so the previous player won't see their stuff)

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gibsonsg91921 15:23 12/08/07
but if i'm correct, you can't save in that waiting screen.

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Shoot Me_I Explode 16:51 12/08/07
The console is disabled in hotseat mode. No commands can be executed.

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gibsonsg91921 17:09 12/08/07
but if u cant save at the waiting screen, all of this is irrelevant. does it autosave on that screen? maybe that would change everything.

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FactionHeir 18:31 12/08/07
It probably does, as the game normally autosaves at end and start of turn. Worth checking out.

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gibsonsg91921 20:24 12/08/07
i guess u could just rename autosaves from my computer, and it wouldnt be an issue then. when are we starting?

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Csargo 03:44 13/08/07
If I figure out how the Hot seat works I'd play as HRE.

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Ignoramus 03:59 13/08/07
This is what you have to do, Ichigo.

From Shoot Me_I Explode's earlier post:

"I believe you just have to copy and past the following lines into your medieval2.preference file, I put it at the top of the file.

[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = false
hotseat_autoresolve_battles = 0
hotseat_disable_console = 0
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 0
hotseat_update_ai_camera = 0
hotseat_validate_diplomacy = 1"

I've done some testing, and diplomacy in game is great. You send a diplomat/princess to another faction(just like in a normal campaign), and you can make an offer. When it's that faction's turn, they get to accept/decline/put forward a counter offer.

Any more questions, just ask away.

I urge everyone to heat things up in the diplomacy thread, as the game will start in 24 hours.

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FactionHeir 04:12 13/08/07
Ignoramus:
I would set disable_console to 1 so it cannot be used during the game. We won't need it.

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Ignoramus 04:18 13/08/07
Hotseat automatically disables the console, I think.

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FactionHeir 04:26 13/08/07
It doesn't, unless you set it in the preference. Tried it before.

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gibsonsg91921 04:32 13/08/07
but in the preference the list of codes u get when surfin the net is usually having console disabled

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Csargo 04:52 13/08/07
Do I make another file to paste that in or is there already a file?

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gibsonsg91921 04:57 13/08/07
medieval.preference.cfg in the main medieval 2 total war folder

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Ignoramus 05:01 13/08/07
You paste it at the top in your medieval2.preference.cfg file.

Like this:

[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = false
hotseat_autoresolve_battles = 0
hotseat_disable_console = 0
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 0
hotseat_update_ai_camera = 0
hotseat_validate_diplomacy = 1


[audio]
enable = 1
master_vol = 100
music_vol = 60
provider = Miles Fast 2D Positional Audio
sfx_vol = 100
speech_enable = 1
speech_vol = 100
sub_faction_accents = 1

[camera]
default_in_battle = rts
move = 50
restrict = 1
rotate = 50

[controls]
campaign_scroll_max_zoom = 30
campaign_scroll_min_zoom = 30
keyset = 0

[game]
advanced_stats_always = 0
advisor_verbosity = 3
ai_factions = follow
allusers = 1
auto_save = 1
blind_advisor = 0
campaign_map_game_speed = 99
campaign_map_speed_up = 0
campaign_num_time_play = 108
chat_msg_duration = 10000
disable_arrow_markers = 1
disable_events = 0
english = 0
event_cutscenes = 1
fatigue = 1
first_time_play = 0
gamespy_save_passwrd = 1
label_characters = 0
label_settlements = 1
micromanage_all_settlements = 1
morale = 1
mute_advisor = 0
no_campaign_battle_time_limit = 0
pref_factions_played = 16639
tutorial_battle_played = 0
tutorial_path = norman_prologue/battle_of_hastings
unit_size = large
unlimited_men_on_battlefield = 0
use_quickchat = 0

[hotseat]
autoresolve_battles = 1
disable_console = 1
disable_papal_elections = 1
save_prefs = 1
update_ai_camera = 0
validate_diplomacy = 1

[network]
use_ip =
use_port = 27750

[ui]
SA_cards = show
buttons = show
full_battle_HUD = 1
radar = show
show_tooltips = 1
unit_cards = show

[video]
anisotropic_level = 4
anti_alias_mode = off
antialiasing = 0
assassination_movies = 1
autodetect = 0
battle_resolution = 1680 1050
bloom = 1
building_detail = high
campaign_resolution = 1680 1050
depth_shadows = 2
depth_shadows_resolution = 2
effect_quality = high
event_movies = 1
gamma = 128
grass_distance = 75
ground_buffers_per_node = 4
ground_cover_buffers_per_node = 4
infiltration_movies = 1
model_buffers_per_node = 4
no_background_fmv = 0
reflection = 1
sabotage_movies = 1
shader = 2
show_banners = 1
show_package_litter = 1
skip_mip_levels = 1
splashes = 1
sprite_buffers_per_node = 4
stencil_shadows = 1
subtitles = 0
terrain_quality = custom
texture_filtering = 2
unit_detail = high
vegetation = 1
vegetation_quality = high
vsync = 1
water_buffers_per_node = 4
widescreen = 1

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Ignoramus 05:05 13/08/07
Wait, can you only run one Hotseat game at once? I already have a test one going, and I can't start another one.

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gibsonsg91921 13:58 13/08/07
the code eliminates itself when u close the game - u have to put it back in again to start another.

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Ferret 14:33 13/08/07
can I be Russia or is it too late?

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FactionHeir 14:41 13/08/07
Or better make the pref file read-only. That's what I have to do to keep errorlogs.

As for the code:

[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = false
hotseat_autoresolve_battles = 0
hotseat_disable_console = 1
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 0
hotseat_update_ai_camera = 0
hotseat_validate_diplomacy = 1

Note the change from 0 to 1. This eliminates the console during hotseat play and thus any backdoors.

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gibsonsg91921 14:52 13/08/07
so now, we dont autoresolve battles, console is disabled, papal elections are enabled?

actually, u enabled console. when its at 0 its true.

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FactionHeir 18:59 13/08/07
Er no, when its at 1 it is disabled.
The autoresolve = 0 was set by Ignoramus. Me thinks putting it at 1 forces autoresolve while at 0 I think it lets you choose or so.

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Csargo 23:17 13/08/07
I'm gonna have to drop out of this I'm going to my mother's for week or so and I won't be able to play. Sorry.

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Ignoramus 01:24 14/08/07
Bob_the_great: Yes, you're welcome to take Russia.

Ichigo: It's alright, we'll put you last on the play order, which means that your turn probably won't have come up in a week's time.

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Shoot Me_I Explode 02:17 14/08/07
I though the play order is determined by the order the fractions appear ingame to chose.

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Csargo 02:22 14/08/07
Originally Posted by Ignoramus:
Bob_the_great: Yes, you're welcome to take Russia.

Ichigo: It's alright, we'll put you last on the play order, which means that your turn probably won't have come up in a week's time.
Oh alright Ignoramus. Thanks

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gibsonsg91921 02:22 14/08/07
yeah u cant do anything about the order

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Ignoramus 03:01 14/08/07
You can by rearranging them in the descr.stat folder.

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FactionHeir 03:12 14/08/07
Speaking of which, maybe its a good idea to give the AI extra florins per turn.
Kings purse of 6000 for AI factions makes them not too rich but challenging early on, although they do run out after 50 or so turns.

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Ignoramus 03:23 14/08/07
If you could test several things, FH, that would be very helpful.

Can you test:

1.) Whether you can change the play order of factions.
2.) The best Hotseat settings for our campaign.
3.) The best AI boosts.
4.) The way diplomacy works.

Thanks.

Oh, and can you only have one Hotseat going at once, because I can't start another one.

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gibsonsg91921 04:23 14/08/07
oo thats clever i didnt think of that

and u can have more than one cuz i have several

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