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Thread: Exploit..unwanted agents and generals

  1. #1
    Senior Member Senior Member Fisherking's Avatar
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    Default Exploit..unwanted agents and generals

    I may have found a way to get rid of unwanted agents and generals, but I have not had time to check it…maybe someone else has tried but you can let me know or I will get back to it when I have a moment.

    As ships can be sacked any time load them on board and can the ships. It will pay off in a few turns of not having to pay the unwanted …


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    the vast limits of their knowledge.
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  2. #2
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Exploit..unwanted agents and generals

    You might have an idea but without access to M2TW at the moment (office hours) I can't verify it...

    Anyone else otherwise I'll get back to you in a few hours...


    EDIT : Thinking about it, I think it might not work as to disband ships, they have to be in a port...
    Moreover, you might not be able to disband if there are any troops/agents on board...
    Lastly, if you disband in a port, troops may return to shore automatically...

    Anyway I'll give it a try...
    Last edited by _Tristan_; 07-25-2007 at 10:14.
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  3. #3

    Default Re: Exploit..unwanted agents and generals

    Won't work.

    But you can send an old, crappy ship to the next pirate fleet.

  4. #4
    Beware! Relentless Looter! Member Flavius Merobaudes's Avatar
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    Default Re: Exploit..unwanted agents and generals

    I tried it and it does not work. Contrarily to RTW, you can disband ships on the open sea, not only in ports. But then with an agent or a unit aboard, it says ships can only be disbanded in a harbour. Too bad, I was hoping to get rid of someone.

  5. #5
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: Exploit..unwanted agents and generals

    When I want to get rid of a group that I can't disband, I load them on a ship and go attack a large navy. Tends to work like a charm.

    I'm often doing this with large groups of priests when I'm trying to get that Theologian HQ, but it works just as well with thieves.

  6. #6
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Exploit..unwanted agents and generals

    Hey TeutonicKnight... We look like twins !!!
    King Baldwin the Tyrant, King of Jerusalem, Warden of the Holy Sepulchre, Slayer of Sultans in the Crusades Hotseat (new write-up here and previous write-up here)
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  7. #7
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: Exploit..unwanted agents and generals

    Well, considering the ius primae noctis of the age, anything is possible. :)

  8. #8

    Default Re: Exploit..unwanted agents and generals

    I have found that loading that unwanted general or king onto a ship does work this way.

    Load said unit onto ship and move out to sea. Use the army scroll list to find said general. Have him walk off into the water....

    I did this by accident the first time. I have never had them with a stack of units or any other spies or priests etc., just the lone unit I am trying to get rid of. It annoyed me the first time as I lost a good general. After that, I use to get rid of the faction heir/ruler that is a real loser.

  9. #9
    Filthy Rich Member Odin's Avatar
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    Default Re: Exploit..unwanted agents and generals

    Quote Originally Posted by joe4iz
    I have found that loading that unwanted general or king onto a ship does work this way.

    Load said unit onto ship and move out to sea. Use the army scroll list to find said general. Have him walk off into the water....

    I did this by accident the first time. I have never had them with a stack of units or any other spies or priests etc., just the lone unit I am trying to get rid of. It annoyed me the first time as I lost a good general. After that, I use to get rid of the faction heir/ruler that is a real loser.
    Brilliant if it works. In MTW your agents could assisinate your own generals, they cant in MTW2 which baffles me.

    I usually send the general in question against rebels and let him die a noble death, but drowning is fine, albeit gamey.

    I wish I could just kill him with my assassins
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

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  10. #10
    Silent Ruler Member Dîn-Heru's Avatar
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    Default Re: Exploit..unwanted agents and generals

    If you walk him across a strait and then hit return just as he is about to cross he will also drown. (He has to land on the green arrow.)
    Patience is the companion of wisdom.
    --St. Augustine

  11. #11

    Default Re: Exploit..unwanted agents and generals

    That's just mean. But hilarious.

  12. #12
    {GrailKnights} Member hoetje's Avatar
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    Default Re: Exploit..unwanted agents and generals

    Quote Originally Posted by Dîn-Heru
    If you walk him across a strait and then hit return just as he is about to cross he will also drown. (He has to land on the green arrow.)

    In one word : BRILLIANT ^^
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    -Verba volant , scripta manent

  13. #13
    Silent Ruler Member Dîn-Heru's Avatar
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    Default Re: Exploit..unwanted agents and generals

    Well, I discovered it by accident and considering I did not want to lose that agent it was not as brilliant as one might think.. But, ah well that's life..
    Patience is the companion of wisdom.
    --St. Augustine

  14. #14
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Exploit..unwanted agents and generals

    time to go drown me some family members!
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  15. #15
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Exploit..unwanted agents and generals

    Actually, the disbanding the boat method does work. I used it to help create July's Gahzette Challenge. The boat must be in a port and to prevent the avatars from exiting, you need to have armies blocking all adjacent land 'tiles.' It took several tries to get it to work, but I can definitely confirm that under the right conditions, you can do it.


  16. #16

    Talking Re: Exploit..unwanted agents and generals

    Quote Originally Posted by TinCow
    Actually, the disbanding the boat method does work. I used it to help create July's Gahzette Challenge. The boat must be in a port and to prevent the avatars from exiting, you need to have armies blocking all adjacent land 'tiles.' It took several tries to get it to work, but I can definitely confirm that under the right conditions, you can do it.
    good work!

    for priests, i usually use them on heretics until they either improve or turned. if they turned heretic, i'd set my nearest high-level priest so that i can level them up. with generals and assassins at least they can die in the call of duty.

    can't do much with crappy merchants (it'd improve the AI merchants to take over my own) nor the princesses and diplomats. but i guess time to retire them, without pensions.

    lookout for the straits that will soon bear the names of my deceased princesses and diplomats!
    Shinai Fodder

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