I did not mean to imply that the institution of the actual values that DV came up with in his research make for a meaningful difference in terms of unit behavior one way or the other. (I'm still in the process of trying to formulate my own unbiased opinion on that.) What i am saying is the behavior of units seem to me to vary by methods of empirical testing depending on the "Battle AI". For example if you take the literal given value for stat_fire_delay= -55000 for pre-cursor units and apply it for use with the Darth Battle AI (edited for EB) then turn around and use EB's Battle AI or Sinuhet's Battle AI (edited for EB); it seems to me like i've seen a bit of wacky behavior by the pre-cursor unit affected by this stat change. I think it's because of the various flags associated with the formations in the different Battle AI's but of course i'm not claiming to be an expert on the matter. I merely just like to "tinker" with this stuff for fun. As for the overrall "effectiveness" of this "fix" I can't say i'm really sure one way or the other.