Results 1 to 20 of 20

Thread: Creating a strong ally

  1. #1
    Member Member Agent Miles's Avatar
    Join Date
    Jun 2005
    Location
    Dayton, Ohio
    Posts
    467

    Default Creating a strong ally

    In my latest GA game, I chose not to conquer any other faction's provinces, except for rebels, unless the province was a GA goal. Something curious happened that may be worth sharing. I was allied to the Sicilians and managed to marry some of my faction’s sons to their daughters over several generations. I then engineered a rebellion on Sicilian controlled Malta with a spy. My army gallantly lifted the ensuing rebel siege of their fort. After this, or perhaps because of it, the Sicilians were loyal allies. I also took steps to aid the Sicilian Crusade on Tripoli by clearing a path for it through Trebizond. After about 150 turns, they have never attacked me at sea or on land. They always chose my side if one of their other allies attacked me. Perhaps there is a lesson to be learned. I am going to try to create one strong ally per campaign, if for no other reason than to have at least one faction as a trading partner when all others are at war with me. Any other tips on what I might do to strengthen an alliance?
    Last edited by Agent Miles; 07-25-2007 at 16:37.
    Sometimes good people must kill bad people to protect the rest of the people.

  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Creating a strong ally

    Attacking an ally's mutual enemy seems to help as well, although I have no empirical evidence to prove it. Still, in MTW the old axiom seems to apply: "The enemy of my enemy is my friend."
    "MTW is not a game, it's a way of life." -- drone

  3. #3

    Default Re: Creating a strong ally

    Yeah, I have seen that several times..playing the Byz...

    and curiously, when the Scicilians attack Naples, the Papacy attack them and save Naples for me, so when I come in and stomp the French (who usually rampage thru Genoa to get to Rome) .. the Pope loves me..

    usually by this time, I own all of North Africa, and my main "economic competitor" is either Spain or England...but I'd have enough of a fleet to stop most of thier fleets

  4. #4
    Cthonic God of Deception Member ULC's Avatar
    Join Date
    Nov 2006
    Location
    In the swirling maddening chaos of the cosmos unseen to man...
    Posts
    4,138

    Default Re: Creating a strong ally

    Hmm...I think I'll try the same thing, except with the HRE! I love a challenge, so this would be great!

  5. #5
    Member Member Agent Miles's Avatar
    Join Date
    Jun 2005
    Location
    Dayton, Ohio
    Posts
    467

    Default Re: Creating a strong ally

    Good choice. The HRE have lots of GA stuff to do.
    Unfortunately for me, the Sicilians got eliminated. When they re-emerged, they attacked me. I guess they got amnesia.
    Sometimes good people must kill bad people to protect the rest of the people.

  6. #6
    Spirit King Senior Member seireikhaan's Avatar
    Join Date
    Feb 2007
    Location
    Iowa, USA.
    Posts
    7,065
    Blog Entries
    1

    Default Re: Creating a strong ally

    Quote Originally Posted by YourLordandConqueror
    Hmm...I think I'll try the same thing, except with the HRE! I love a challenge, so this would be great!
    I wouldn't so much call that a challenge as an impossibility. In my experiences with the HRE, all my allies ditch me in favor of other people before I can even do anything to help them. And getting allied with France, Denmark, Poland, Italians/ Genoese and Venetians, and Hungarians is nigh impossible, even offering a princess wouldn't work. My only allies were people who I didn't share a bordeer with, and once one of their allies who did share a border with me declared war on me, they supported the other guy instead of me. Although, if you can do it, I'll be mightily impressed.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  7. #7
    Member Member Agent Miles's Avatar
    Join Date
    Jun 2005
    Location
    Dayton, Ohio
    Posts
    467

    Default Re: Creating a strong ally

    Here's how I did:
    I’ve also been playing the HRE (Early/GA/2.01/VI/Expert) with a “quiet opening”. I decided to only go for GA provinces or rebels. I concentrated on developing Friesland, Saxony, Brandenburg, Franconia, Schwabia, Bohemia and Bavaria. I abandoned the other starting provinces to the rebels. This gave me a period of thirty turns or so where my neighbors gobbled up the rebel provinces and ignored me.
    I developed Friesland to produce Barques. I also built exactly the structures necessary for the following: Saxony-Royal Knights (RK); Brandenburg-Feudal Men-At-Arms (FMAA); Franconia-Feudal Sergeants (FS) and Schwabia Assassins. Bavaria and Bohemia got maxed farming and mining. I allowed rebels to repeatedly form in these two provinces for some extra income and experience. Soon all the royal family had at least 4 stars.
    I took rebel Pomerania before the Polish could get it and built Barques there too. My economy wasn’t booming, but everything kept moving ahead. I built several armies consisting of five each RK’s, FMAA and FS. Each had a 4* general. This came in handy as France broke the alliance and invaded Friesland.
    The French retreated immediately and I retook three of my GA provinces from them. I built a Master Horse Breeder in Lorraine and modified my armies to four each FS, FMAA and Mounted Crossbowmen with three RK’s and a Prince. I invaded and plundered Isle De France and a couple other provinces, then left them to the rebels. The French had enough and eventually rejoined my alliance.
    France fit nicely into my alliance with Poland, Italy, Denmark, Spain and the Pope. Trade was improving and I was preparing for the Crusades. In Saxony I had built only those structures necessary to acquire the two double star titles (Admiral of the Fleet and Masters of the Stables, something like that). Along with the title for Governor of Pomerania this gave me one 8* and a 6* general. I had built a charterhouse in Friesland and Pomerania and two Crusade markers in each province. Then Hungary invaded Bavaria and Bohemia.
    The Hungarians had some good units, but my generals gave my armies more than enough valour to crush them. I retook my two provinces and also Austria (another GA province). At this point Italy only occupied Switzerland and Milan on the continent. You guessed it. Italy, b-bye.
    Europe was fairly safe now. Poland, my ally, had only three provinces. Italy, on Corsica and Sardinia, was neutral. The Pope was my ally and held the rest of Italy. France was weak and at war with Aragon. I decided to assassinate the royal family of Denmark (my ally) until they were gone. The Danes had failed to take Norway and then lost Sweden to the Norsemen. Three successful assassinations later and I invaded. I took all of Scandinavia, along with newly rebel Prussia.
    I overwhelmed the Egyptians in short order with three Crusades that took Palestine, Tripoli and Antioch. I allied with the Byz and left them Edessa (it’s only worth one GA point). Instead, I launched a Crusade into rebel Livonia.
    Finally, my armies took Tuscany, Rome and Naples in 2 turns to complete the HRE GA. My four star assassin whacked the Pope to end the Excommunication and I took rebel Sicily. France attacked again and their ally the Byz split with me. Now I am at war with France, Egypt and the Pope. My only ally is Poland. The Byz are very large, but the Golden Horde should fix that. It’s 1205 and I have the highest GA score (75).
    Sometimes good people must kill bad people to protect the rest of the people.

  8. #8
    Third Regional Assistant Peon Member Prussian1's Avatar
    Join Date
    Aug 2007
    Location
    Peoria, Illinois, USA
    Posts
    55

    Default Re: Creating a strong ally

    Quote Originally Posted by greaterkhaan
    I wouldn't so much call that a challenge as an impossibility. In my experiences with the HRE, all my allies ditch me in favor of other people before I can even do anything to help them.

    I have never once as the HRE been able to retain a mutual ally after onset of hostilities - and I'm hardly ever the "agressor." The French send a raiding party into Lorraine and suddenly my allies start peeling away in their favor!

    Oh, well. What can you do . . .
    Nations, like men, it is sometimes said, have their own destiny.

  9. #9
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
    Join Date
    Feb 2006
    Location
    Somewhere relatively safe, behind some one else, preferably at the back
    Posts
    2,953
    Blog Entries
    3

    Default Re: Creating a strong ally

    Quote Originally Posted by Prussian1
    I have never once as the HRE been able to retain a mutual ally after onset of hostilities - and I'm hardly ever the "agressor." The French send a raiding party into Lorraine and suddenly my allies start peeling away in their favor!

    Oh, well. What can you do . . .
    The bigger you are, the harder it is to maintain alliances. You'll have to learn to live with it. This is doubly true for the HRE.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  10. #10
    Third Regional Assistant Peon Member Prussian1's Avatar
    Join Date
    Aug 2007
    Location
    Peoria, Illinois, USA
    Posts
    55

    Default Re: Creating a strong ally

    Quote Originally Posted by Peasant Phill
    The bigger you are, the harder it is to maintain alliances. You'll have to learn to live with it. This is doubly true for the HRE.
    Absolutely! In my last campaign, I was - at one point allied with literally every faction in the game. Within a single turn, I had lost every ally.

    I suppose, though that this is the trade-off for not having to worry constantly about having to keep your heirs married in order to maintain a strady flow of sovreign material.
    Nations, like men, it is sometimes said, have their own destiny.

  11. #11
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Creating a strong ally

    Quote Originally Posted by Prussian1
    I suppose, though that this is the trade-off for not having to worry constantly about having to keep your heirs married in order to maintain a strady flow of sovreign material.
    True, but I doubt whether said "trade-off" is really worth it. While I've not played the HRE that much, I have noticed that when my royal line dies off, the new Emperor often isn't my best general. In fact, he often seems to be some 1-star boob I've never noticed before.

    Not that I'm dissing the Germans' ability to elect a new ruler -- it's definitely an advantage over the other factions (except for the Papacy, of course)! I'm just saying I don't think it's enough to truly compensate for the fact that the HRE has an almost impossible time keeping allies, and is usually viewed as the agressor in any war (even when they're not).
    "MTW is not a game, it's a way of life." -- drone

  12. #12
    Third Regional Assistant Peon Member Prussian1's Avatar
    Join Date
    Aug 2007
    Location
    Peoria, Illinois, USA
    Posts
    55

    Default Re: Creating a strong ally

    Quote Originally Posted by Martok
    I'm just saying I don't think it's enough to truly compensate for the fact that the HRE has an almost impossible time keeping allies, and is usually viewed as the agressor in any war (even when they're not).
    These are good points. Does the faction you usually play tend to have issues with keeping the heir factories open?
    Nations, like men, it is sometimes said, have their own destiny.

  13. #13
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Creating a strong ally

    Quote Originally Posted by Prussian1
    These are good points. Does the faction you usually play tend to have issues with keeping the heir factories open?
    Not as a general rule, no. But even the most....robust....family line may still suddenly find itself with an old ruler and no heirs, so it is rather nice that the HRE doesn't have to worry about this particular problem.
    "MTW is not a game, it's a way of life." -- drone

  14. #14
    Minion of Zoltan Member Roark's Avatar
    Join Date
    Jun 2005
    Location
    Sydney, Australia
    Posts
    961

    Default Re: Creating a strong ally

    Building a Strong Alliance

    1. Don't attack them (duh)
    2. Increase your ruler's influence
    3. Maintain respectable border garrisons - don't open them to temptation.
    4. Marry their princesses wherever possible.
    5. Ally with factions who are also their allies, but who are unlikely to attack you
    6. If you own one of their GA goal provinces, forget about points 1-5 and accept that you are doomed to war.

  15. #15
    Member Member Bregil the Bowman's Avatar
    Join Date
    Aug 2005
    Location
    Cantware
    Posts
    109

    Default Re: Creating a strong ally

    I think it's a shame there is no way of transferring funds to an ally in MTW. Sometimes it would be worth a few thou to keep another power in the game, particularly if you are trading with them. It would be quite realistic too - the French used to help out the Scots and various English rebels by funding their armies without actually getting their own hands dirty.
    Bregil the Bowman



    "Suppose Jerry invaded England - and tried to screw your sister. Wot would you do?"
    "I couldn't do nothin', could I? I'm in bloody North Africa!"
    (Spike Milligan - Monty: His Part in My Victory)

    Sic panis disintegrat

  16. #16
    Third Regional Assistant Peon Member Prussian1's Avatar
    Join Date
    Aug 2007
    Location
    Peoria, Illinois, USA
    Posts
    55

    Default Re: Creating a strong ally

    I would have like to have seen some consequences and benefits to alliances.

    One REALLY useful one would be the Mutual Defense clause, in which, if you go to war with someone, you automatically go to war with their allies as well.

    Second would be Mutual Support. My ally would be obligated to support my attack with a certain number of troops.

    Right now the Alliance page functions kind of like the Friends section of MySpace
    Nations, like men, it is sometimes said, have their own destiny.

  17. #17
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Creating a strong ally

    Quote Originally Posted by Prussian1
    I would have like to have seen some consequences and benefits to alliances.

    One REALLY useful one would be the Mutual Defense clause, in which, if you go to war with someone, you automatically go to war with their allies as well.

    Second would be Mutual Support. My ally would be obligated to support my attack with a certain number of troops.
    Yeah, these options would certainly have been nice. Of course, I would've been happy if factions didn't simply break alliances at the very first opportunity! The AI suffers from being unable to see the "big picture", and so it often backstabs you for little or no real gain.

    Quote Originally Posted by Prussian1
    Right now the Alliance page functions kind of like the Friends section of MySpace
    Too true.
    "MTW is not a game, it's a way of life." -- drone

  18. #18
    Third Regional Assistant Peon Member Prussian1's Avatar
    Join Date
    Aug 2007
    Location
    Peoria, Illinois, USA
    Posts
    55

    Default Re: Creating a strong ally

    Absolute funniest "ally" moment had to have been when, as the HRE, I owned most of Continental Europe and was allied with the Danes. They had the usual stack of King and Heirs in Denmark. I had about five stacks of troops in Saxony just minding their business, probably being quite content with a plumb billet away from the real front

    Anyway, at some point the ale must have been pretty good in Denmark because someone up there said "Hey, you know what we should do??"

    So, here come the Danes - my allies - across the border, all five units, against five stacks of the Empire's (probably third or fourth) best.

    Denmark was a road apple

    So much for alliances . . .
    Nations, like men, it is sometimes said, have their own destiny.

  19. #19
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Creating a strong ally

    Unfortunately, your story about the Danes is just another tragic example of the AI's inability to think & plan long-term. It is unable to look past the immediate consequences of its actions.
    "MTW is not a game, it's a way of life." -- drone

  20. #20

    Default Re: Creating a strong ally

    I think, for what I´ve seen that there is some sort of inbuilt "gratefulness" code, albeit a crude one. "Monsters" tend to find the world against them. For instance, if you play, say, the Almohads, and wipe out Castile and Aragon in a few turns time, I find that I´m more often than not the target of a papal call for a crusade. It´s not just bloat effect, either, because in a campaign I attacked as sicily first the pope (excommunication) and then Italy, and then promptly I got a crusade called against me.
    I suspect likewise that there´s some good/ill will circuit for all factions, but that it wont save you from an assault if it comes to worst, and that it degenerates into ill-will easily
    Iä Cthulhu!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO