Alright. Last post from me on this.
Are we talking about Ai or humans? I was referring to my experience as a human... This is how it went: Turn one. 2 Armies arrive outside of two biggest Gaul cities. Turn 2, 2 more armies arrive at that big Gaul city by Germany. Turn 3, first big Gaul cities done. Turn 4, the distant Gault city is done. Turn 5, walking towards the west coast of France and the two northern big gaul cities. Turn 6 still walking. Turn seven, siege. Turn 8. All goth cities are dead. Its true, the rebels in what is belgium and in what is southern france are also technically in Gaul but I was reffering to the Gaul empires...and this example is here to, of course, point out that in the wider sense certain nations are able to easily break historical reality of this game and others, like my experience as Carthage in Spain, only do so with an investment of 20 turns or more...which I think is both frustrating and flawed.I must say, that I've never seen Rome conquer Gaul in 2 years (8 turns? somehow I find that hard to believe - winters alone should slow you down). What I've regularly seen is probably more accurate, namely Rome taking control of southern Italy, and then going north to conquer Gaul. And they take much more than 7 years to do that. That's roughly how long the final Gallic wars lasted, btw.
Lets see. Game as Geitei, turn 58 AS is occupying all of Middle East till the Suez straights and only Baktria is still somewhat independent. Game as Rome, while I conquer Greece/Gaul/Balkans the AS controls everything in the middle east - the Arabs who control Saudi Arabia plus Lebanon. Turn is bout 54.
Not even the AS consume all the factions you mentioned in 50 years.
Right. Good to know.And to your information, they did come close to taking Egypt a few times, and on at least one occasion the Ptolemies reached Mesopotamia.
My compliant was that conquering the Lustatanians is frustrating. Your response is that "Lusatanians were conquered only after 200 years of Roman occupation and therefor complaining about the difficulty of conquering as Carthage is bad because of this fact." My response is, not everything is 100% accurate in the game because decisions were made between historical accuracy and enjoyment of the game and I felt that creating unconquerable Spain, only for Carthage by the way because the Romans can afford to throw legions after legions in there while the Gaul capitals are near by so they dont get a crazy rebellion penalty based on capital distance, seems to embrace the orthodoxy of historical accuracy so strongly that it makes game play suffer because of it. Indeed, since as Carthage the only alternative to conquering Spain and making the game somewhat enjoyable is a quick rush into Italy which means that the Romans are done and gone and after that, as Carthage anyway, it seems kind of pointless to play on...Why you complain about something that's accurate, and then go on to argue that certain things are widely inaccurate (things I don't agree entirely, especially on a non-final version), is completely beyond me.
Further proof that this game embraces "playability" over historical accuracy could be found in the countries I named. Thus, certain nations, like the Romans or the Germans (who in 2 out of very 3 games seem to conquer almost all of the rebels/slaves if you dont attack them) are acting the way they are acting because of game balance rather than strict adherence to historical accuracy and for the most part its viewed as a "good" move.
Conversely, AS, gifted with its historical provinces and its historical troops is a mighty superpower that matches only the Mongols or the Turks in the size of its middle eastern conquests and although conquering such a titanic power is most rewarding, purely because the other Ais dont have the reserves to recover from the 3-4 defeats a human can inflict on them within a 10 turn period also leads to widely a-historical results like the end of the Pahlavi, Armenians, Pontos, Baktria and Egypt at the hands of AS...
well I agree. However this game doesnt have the option of slaughtering everyone in the province. And with the way cities respond after rebelling, by being filled with 10 or so units of various troops, including heavy infantry, it makes cities that are highly rebellious, like those of Spain, kind of stupid. Surely, when a village of a couple thousand Portuguese's rebelled against the Romans and drove of the local garrison they didnt immediately find and dove heavy armor hidden about and march forth to whippe out every other roman legion in the province. Or maybe they did indeed do that, as I am not an expert on this subject.
On mercs: the village you see on the map does not represent the entire population of the area. And to think that is just plain stupid.
All in all I'm still somewhat confused by your heavy sarcasm and use of personal insults but I guess since you seem so deeply involved with the Lustatanians I must have a struck a nerve. Or maybe you were just having a bad day. Either way, cheerio.
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