
Originally Posted by
sapi
Interesting analysis, askthepizzaguy.
I do agree with you that, under some circumstances, the turtler stands no chance of mounting a successful defence. None of the strategies of turtle defence would work if the hare's only goal in the game was to kill that faction, and if they put every resource into it from day one.
But say it's a normal game for five or ten turns. That's necessary anyway, really, to develop armies and differentiate the two sides. At that point, the turtle, knowing that an attack was coming, would have decent garrisons in frontier cities, and could hold for a few turns.
At that point, the turtler does have a good chance.
I'll use the example of the byzantines here, but this would really work for any faction, just at different locations. From day one, I'd have given Thessalonia up for dead, and donated it to the papacy to prevent the hare sacking it. I'd have an army holding greece from the narrow pass above corinth (and east of modern day athens).
Two fleets could block the dardenelles, removing access to many of my core provinces. From there, troops could be churned out from the castle in nicea to reinforce constantinople, which as a large city has the potential of holding out for a significant time period in sieges (and has decent defences).
Any competent player would then, of course, divert the majority of their resources to expansion eastwards. Some quick strikes could capture antolia, then bring the turks to peace, giving me a bigger economic base for no loss. And no, that's not stretching the definition of turtling, as no offensive actions have yet been launched against the other player.
From there, the game gets more interesting. While holding constantinople wouldn't be easy, and it may fall, it could certainly hold the hare up for some time, with a decent garrison. A numerical advantage is meaningless in street to street fighting - four infantry units, backed up by archers, could hold the town square very easily, especially with the battle timer enabled.
At this point, it simply becomes the usual turtle-hare matchup, but with a more developed economy - and there's a good chance that the hare would be held up for long enough for some decent turtle units to come into play.
I'm not saying that the hare would necessarily lose; merely that a human player will make use of bottlenecks that an AI never would, and may buy himself enough time to create a decent standing army.
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