How would I defend? Early. I dont need to stop you at this point, just slow you down. Early game I have much more then I need to deal with the AI around me, and I have money to spare after the first few turns incase you decide to send an expidition force my way. I also have watch towers and all-cavalry mobile defence force very early on, again, I am not beliving they will stop you, just slow you down and weaken you in the process. If they are unable to do that they follow and wait until they can.1. I've been waiting for someone to detail exactly how they would defend. I make it a point of showing how the attack would go. Simply saying one is a true turtle does not show any sort of compensatory strategem. Details, my friend, details.
Later on I think your underestimating the income a turtler has available, vanila M2 by turn 20 I have more florins then I know what to do with. By the time of the Mongol invasion, I am able to spam them with junk/mercs until they are helpless, and not even dent my treasury. I'm aware I wouldnt have the luxury of that much time, but I will have resources to spare, and you are my only threat. I'm not going to garison my cities with full stacks, just enough to make taking them costly, but the biggest cost to you is getting to them. I dont need to win battles, I can loose 5 or 6 times before you get to one of my cities at no real cost to me. I'll also be attacking, not with the intent of capturing or even looting your cities, just exterminate, burn and move on, one full stack and you will need to divert some of your attack to stop it. Once you loose momentum, something I'll be working at from turn 1, we are on a more even field, at no point am I sitting there waiting for you, if I am youve already won.
I'm not going to sally until the last minute, either you will have to assault or your masive armies are sitting around draining your bank account. Even with a (relatively) small defence force you will take casualties in the assault, if I'm lucky, enough to slow you down. A human defending with a half stack militia will cause more trouble to you then the AI with a full stack of castle troops. However, ultimately, you are correct and if it comes down to a siege defence the question is how much can I make the city cost you, not can I win.4. Defensive mastery does not apply to seige situations. It is a forced loss with overwhelming force. You might sally and destroy one stack, but not three. Should you defend your province with multiple stacks, I would advance elsewhere and take you where you are weakest.
The point is, as the attacker, you must cross the bridge. There is no even archer shootout, my archers are not in range of yours until they are crossing the bridge. The same with artillery, it's not shooting at you until you start crossing the bridge. The advantage offered by a bridge defence (against a human opponant) is the cost of crossing the bridge, not stopping you at the bridge. You have to cross, I do not. Granted it's not the end all stopping point, but it is better then a field battle, because it is a field battle after youve taken casualties crossing.I think you overestimate the bridge advantage. Not because I am afraid of a challenge to my opinion, but because of a plan I've laid out previously. The bridge keeps both armies away from one another with a choke point in the middle, but does not prevent archer and artillery fire from pushing back your army. True, you can bring archers and artillery yourself, but then we've simply got an even archer shootout. There is no inherent advantage to defending a bridge unless I have few ranged units.
Bookmarks