Hi everybody,
I fell humbled around such knowledgeable players and experienced posters, but after reading this thread I had to add my piece.
One on one, large map, plenty of rebel/faction lands: turtle is dead.
One on one, small map, no rebel settlements: in comes down to player capability.
Real human multiplayer: both turtle and blitzer are dead, and the day will go to the moderate expansionists.
Regarding discussions here I will address the most enthusiastic followers of each technique.
askthepizzaguy: imo you have too much confidence in your siege technique. I do not doubt it does work against AI, but I am sure an experienced player will not sally trough a single gate, nor would he/she move his/her whole army simultaneously (I do not and hell knows I am not a deep strategist). As for waiting for the city/castle to fall, well, human player would send aid in a much more intelligent way that the AI. And again, I do not think facing a human player surrounding my army would be as easy as with the AI. Also, the troops will be well balanced, and the general will not charge your 10000 peasant to die in vain and leave the whole army shaken.
Privateerkev: you are relying on your settlements to be more advanced and produce more cash. We here know that the worst thing about being at war with many AI factions is sieges. But not because AI would take your cities, but because a surrounded city/blockaded port does not generate income. As a blitzer, I do not need to take your city, just blockade and strangle your economy. You sally, well I retreat to lay siege next turn. In the mean time, I have negated you your income. Maybe my cities are not well develop, but at least they are generating some cash which I can convert into fresh troops.
All and all, I think that a much more cautions expansion is needed if human players were to control every faction and just but a few rebel settlements were present.
Personally, I'd rather play the turtlish approach because imo very early blitzing cripples the AI and therefore prevents any challenge in the game (=ruins the fun). Of course, if your challenge is to conquer as many provinces as possible in 125 turns, then turtling is out of the question.
By the way
askthepizzagy, how do you fare playing the turks? I am having problems with them because they will not attack my stack/half stack on a river crossing, but move all their army (5 or so stacks) deep into my territory to my largest cities (even though they are well defended). How may provinces do you actually manage to hold after the mongol invasion?
Sorry for the long one, I write few, but rather long

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