I do indeed build. Mostly troop recruitment buildings in cities that would actually benefit from them (actual cities, decent castles). Then I work on public order buildings, if I have the money.Originally Posted by Tanaquil
Eventually, I will capture regions that have blacksmiths and so forth... so it's fairly unneccessary to build my own.
I wouldn't pillage a decent merchant's guild. And by the late game, it's too wrapped up for me to be concerned with merchants, guilds, or anything peripheral to the actual seiging and destruction of the enemy.
Yes, there are limits to my strategy, it fails against multiple human opponents, fellow blitzers (or an even game... we both lose), and in games like The Long Road where I can field exactly two seiging armies at a time, if I try really hard. Then... it's defender advantage? Actually, they go bankrupt trying to defend and cannot field enough troops either. So we are both weakened, but at least my territory is expanding.
I've noticed the Lands To Conquer mod makes holding blitzed territory or purchased territory harder and unprofitable to some extent. That does indeed slow my advance.
But eventually, it's all the same result.
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