This game would be awesome...but I don't think it would be done.
I voted for the top one. Also, when I voted I didn't see that it was multi-choice, if I knew that I would also've put that I would pay for it.
This game would be awesome...but I don't think it would be done.
I voted for the top one. Also, when I voted I didn't see that it was multi-choice, if I knew that I would also've put that I would pay for it.
Last edited by Xehh II; 07-26-2007 at 20:24.
A ha ha! Rainbows and unicorns! Rainbows and unicorns!
Europa Universalis had some really good points. It was diplomacy centered and this is TOTAL WAR after all, so maybe you wouldn't want to go overboard, but I played a lot of EU2 waiting for RTW to come out, and some good points were:
-Realtime (by days) strategy map of the entire word, speed adjustable from a few days per minute to a few days per second.
-Multi-party alliances that actually meant something
-It took a LOT of time and effort to convert religion.
-Establishing trading posts and colonies (lesser than full cities) in the new world.
Ideas that would fundamentally change the game and so maybe are too much. * A lot of these ideas are present in TW, just implemented very differently, but a few compromises might work.
-Trade centers (eg in Europe: Venice, Hamburg, London, Lisbon, etc etc) that gained money from trade in their area of the world and gained/lost area, new ones opened, old ones closed.
-Ability to change state religion (although the time period was later when you had all the protestant choices, also 2 sects of Islam, not to mention the other half of eurasia) and religion affected your economy, diplomacy etc.
-Forgot what they were called, but you had sliders where you could adjust (SLOWLY) from centralization <-> decentralization, serfdom <-> free subjects, etc, etc, with pros and cons at each end that affected economy, happiness, etc. This was more like a macromanaged system instead of the micromanaged taxrates, buildings, and Governers traits system, but they could be somewhat combined while retaining the TW feel.
-Holy Roman Emperor position that was similar to the M2TW Pope with elections and whatnot. Although that doesn't really make sense when there is an HRE faction.
Of course EU and TW are very fundamentally different, EU was diplomacy and peace based, TW is, well, Total War. Peace was the goal in EU, war caused a LOT of unhappiness. It was very difficult to eliminate another faction, and there were a lot of them, imagine western europe being 30 separate factions. The goal was to survive and be successful and rather than take over the world. EU tended to be more of an alternate history with you making choices in real historical events (eg Poland-Lithuania union), the only thing historical about TW is the setting (two different styles, not knocking it).
Holy Mercenary Riesenschildkroetereiter, when i start writing i just don't stop.
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