Quote Originally Posted by Digby Tatham Warter
If the textures in EB are mainly 256x256, then what will they be in EB2, 512x512?
M2TW uses 1024x1024, but that space is used to store all internal units variations as well. So, effectively it amounts to a number of 512x512 textures packed in a bigger one. Or so I thought one of the artists explained.