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  1. #1

    Default Unexplainable revolts in captured cities

    Type II government and leaved every building intact besides the old government building of the Seleukids and the military buildings (they were useless to me). However, although the city is occupied with a very influential family member with good retinues (particularily with characteristics against public unrest, or rather in favour of public happiness) and lots of troops (Hoplitai Haploi, Parthian Light Spearmen and Babylonian Spearmen), it revolts every 15-20 turns. The public order is 160% at the beginning and then abates very fast – although the family member has no traits which benefit this effect.
    What can I do to pacify Seleukeia once and for all? To recapture this town consistently is enormous weakening my troops on the Seleukid front – and my motivation declines more and more.
    The same occurrence seems to happen now in Ankyra. I don´t know what is going wrong…

    Regards Marcel

  2. #2

    Default Re: Unexplainable revolts in captured cities

    Sorry:

    In my Macedonian campaign in occupied the Seleukid large city of Seleukeia. I established a Type II government and leaved every building intact besides the old government building of the Seleukids and the military buildings (they were useless to me). However, although the city is occupied with a very influential family member with good retinues (particularily with characteristics against public unrest, or rather in favour of public happiness) and lots of troops (Hoplitai Haploi, Parthian Light Spearmen and Babylonian Spearmen), it revolts every 15-20 turns. The public order is 160% at the beginning and then abates very fast – although the family member has no traits which benefit this effect.
    What can I do to pacify Seleukeia once and for all? To recapture this town consistently is enormous weakening my troops on the Seleukid front – and my motivation declines more and more.
    The same occurrence seems to happen now in Ankyra. I don´t know what is going wrong…

    Regards Marcel

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Unexplainable revolts in captured cities

    Are you saying that a town that was happy and should stay happy, unexplainably gets low public order and riots? If so, that is probably enemies spies inciting discontentment. Train your own spies to counter them.


  4. #4

    Default Re: Unexplainable revolts in captured cities

    I have eleminated EVERY enemy spy within a big radius from Seleukeia with my most gleaming assassin. Furthermore, two of my own spies are based at Seleukeia...

  5. #5
    Member Member Thaatu's Avatar
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    Default Re: Unexplainable revolts in captured cities

    In the settlement details scroll, how much is the law bonus? If it's somewhat low, then build a "garrison" and other buildings that give law bonuses. Also, is there a cultural penalty? It might spark unrest from time to time. An effective way to reduce cultural penalty is by building your own govermental palace (or whatever the building that reflects the settlement size is called).
    Last edited by Thaatu; 07-27-2007 at 11:16.

  6. #6

    Default Re: Unexplainable revolts in captured cities

    Thank you for your suggestions.
    I have already built all available buildings which give law-bonuses and the town has exceeded ists maximum population- respectively settlement size.
    Thus, I´ve already built the biggest Macedonian governmental palace available. It seems that I have to live with the revolts in this town?!

    Regards Marcel

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