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  1. #1
    Member Member Thaatu's Avatar
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    Default Re: Unexplainable revolts in captured cities

    So do the americans.

  2. #2

    Default Re: Unexplainable revolts in captured cities

    You could check if lot's of slaves are being imported into this settlement (details, population growth), you could check the distance to capital.

    If the former applies, you could try move your FM out of time while the city still is happily abiding your rule. Then the public order will drop, but so will the import of slaves. This means that the city will have less growth hence the population will remain compartatively easy to control.

    If the latter is massive, try moving your capital one or two regions towards Seleukeia. That should ease things for a bit.

    If both apply, try both. Try to reduce as much foreign cultural buildings as possible as well, it will allow you to place your own and so cultural unrest may drop a few degrees as well. However, it will make you guilty of cultural genocide as well.
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  3. #3

    Default Re: Unexplainable revolts in captured cities

    I have had no problem keeping Seleukeia under control with 24000 people and an influential family member, with the maximum distance penalty. You may want to recruit Eastern Skirmishers, Akontistai etc. to further improve the number of men in your garrison.

    And get rid of the population booming Estates. They reduce law bonus and increase population growth.
    Last edited by d'Arthez; 07-27-2007 at 16:01.

  4. #4

    Default Re: Unexplainable revolts in captured cities

    The huge cities have massive population growth. It doesn't take long for an exterminated city to grow to it's old uncontrolable glory.

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Unexplainable revolts in captured cities

    You could tear down the Villa/Estate that the Seleucids undoubtabley built in the town. They add both unhappiness and population growth. Two bad things for large cities.


  6. #6

    Default Re: Unexplainable revolts in captured cities

    Family members do the trick. Look for your most influential genius (lots of unrest reducing traits such as "Extremely Happy People" etc.) and bring him in. I can control giant cities with them plus a very small garrison and still raise taxes, even with 80% distance from capital.

  7. #7

    Default Re: Unexplainable revolts in captured cities

    Quote Originally Posted by Thaatu
    So do the Americans.
    Fortunately for d'Arthez the revolters don't explode.

  8. #8

    Default Re: Unexplainable revolts in captured cities

    How about the unrest penalty?How do I get them down for good?

    I controlled Carthage for over a century and I still get the -40 unrest in my settlement details...

  9. #9
    Member Member Thaatu's Avatar
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    Default Re: Unexplainable revolts in captured cities

    Quote Originally Posted by Slim_Ghost
    I controlled Carthage for over a century and I still get the -40 unrest in my settlement details...
    I believe this is due to camels. Try demolishing the market.

  10. #10

    Default Re: Unexplainable revolts in captured cities

    And start all over again, building the economic buildings from scratch?Uh...never mind. My carthage is already stable and pumping over 5 k money per turn. And the public order is well beyond 120.

  11. #11
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Unexplainable revolts in captured cities

    Unrest is caused by a few things. First of all, there is always some unrest when you first take a town. The most common source is that there are enemy spies in your town. And sometimes you can just have perminent unrest in a town for no reason what-so-ever. Usually the perminent unexplainable unrest is really low, though. If you have 40% in Carthage for a long period of time, then you probably have enemy super-spies...


  12. #12
    Member Member Reno Melitensis's Avatar
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    Default Re: Unexplainable revolts in captured cities

    That is how things work in EB. As the Romanii, I still havent been messed into the syrian wars, but I have built a large network of spies. Recently while playing EB, I had a diplomat wondering about in Asia Minor. I noticed that the city of Ankyra! which is in AS hands had a 95% population happiness, but there where no characters. Here comes my best spy, he infiltrates the city and happiness drops to about 55%. The next turn the city begins to revolts, the population had enough of AS domination. The next turn the galations join the Avernii. This is a great way to weaken your enemies. To avoid revolts and unrest in your cities bordering other factions always leave a spy and a diplomat there, they will do the trick.

    Cheers.


  13. #13
    (cmlax999) Member adishee's Avatar
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    Default Re: Unexplainable revolts in captured cities

    Quote Originally Posted by Jesus_saves
    Fortunately for d'Arthez the revolters don't explode.
    hmmmmm morbid.

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