Apologies all! 44 players after less than 24 hours of open sign-up is very flatterting.
Unfortunately, a family illness will delay this game from 2-4 weeks. I'm working with Andres on the best means of handling this.
During the hiatus, go ahead and recruit more folks if you can.
Sign ups have now opened.
44 Current Players (listed alpha'):
Alexander the Pretty Good
Andres
Beefy187
Byzantine Mercenary
CountArach
Crazed Rabbitt
Destroyer of Hope
Don Corleone
Dutch Guy
Garcilaso de la Vega el Inca
Greaterkhaan
Haudegan
Husar
Ichigo
JimBob
Jubal Barca
Kagemusha
Kal'Motep
Killfr3nzy
Kings Hand
Kommodus
Odin
Omanes Alexandropolites
Orb
Pannonian
pevergreen
pra the funkee homo sapien
Proletariat
Roadkill
Sapi
Sarathos
Sasaki Kojiro
scottishranger
Shlin28
Sigurd Fafnesbane
Stig
TheStranger
Tiberius of the Drake
Tran
Twilightblade
Warluster
Warmaster Horus
Woad & Fangs
Xdeathfire
Please feel free to review the rules below (post #36) and provide commentary. I will open a new information thread when the game opens and the final list of players and rule set will be posted therein.
Scheduling Note:
Game should begin ??? depending on r/l, sign-up speed and role dispatch time. Any changes will be noted quickly.
I try to run each phase in 24 hour increments. While it is hard to predict any final time pharase for the overall game, a reasonable expectation would be two weeks of play from start.
Last edited by Seamus Fermanagh; 08-23-2007 at 18:06.
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)
Thanks for the interest, but hold off my friend!
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)
/In.
I suggest adding some of Sasaki's rules from Kung Fu Mafia involving the dead talking and communication.
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)
Proposed Rules of Play (please comment)
I -- Setting:
Spoiler Alert, click show to read:
Fatlington, New Jersey, 1949:
It’s a hot August and Fatlington is stuffed with tourists – but the entire town has been quarantined for 3 weeks because of what appears to be simultaneous outbreaks of cholera and Spanish Influenza. Social conditions are near mutinous, and the threat of the mafia has re-appeared. Mayor Tosa Inu, away at Trenton for a conference, has called for the Committee of Vigilance to be re-established to deal with the threat.
II --Winning the game:
Spoiler Alert, click show to read:
In general, the town wins when all the mafia dons are dead – including any new ones that have “hatched.” A mafia family wins when its members outnumber the remaining mafia & townspeople (which include any independent Wise Guys for this purpose) and all of the other family’s mafia dons are dead. A draw can occur if all of the mafia dons have died and the numbers of remaining “townies” and Mafiosi are equal.
Individual, each player scores points for participation and effectiveness. While the score possibilities vary with role and are role-appropriate, points are weighted heavily in favor of a role’s “general” victory condition so as to encourage you to work for victory even after your demise – or at least not to get in the way. The townie scorecard is published below as an example:
Townsperson:
Overall Victory: 100 points for a townie win.
Personal Survival: 25 points for personal survival.
Night Actions: 50 points (maximum) for:
15 points for each Don killed as part of a “vigilante” group
10 points for each Made or Luca killed as part of a “vigilante” group
5 points for each Wise Guy killed as part of a “vigilante” group
-5 points for each townie killed as part of a “vigilante” group
-10 points for each Detective/Doctor or like pro-townie role killed as part of a “vigilante” group
5 points for each townie saved as part of a “protection” group
0 points for each wise guy saved as part of a “protection” group
-2 points for each mafioso saved as part of a “protection” group
Voting Participation: 25 points (maximum) for:
5 points for voting for a mafia Don to be lynched
3 points for voting for a Mafioso to be lynched
0 points for voting for a Wise Guy to be lynched
-1 point for voting for a Townie (any role) to be lynched
As you can see, general victory weighs more importantly than personal survival, and effective participation is valued. While “mistakes” are punished, the punishment is usually less severe that are the points earned for individual successes. DO NOT FIXATE ON YOUR SCORE – this is largely a guideline to encourage participation and staying both “in character” and within the rules.
III -- Phases:
Spoiler Alert, click show to read:
The usual sequence of 24-hour days and 24-hour nights will be followed. Some of these phases (notably nights 1 and 2) may be extended where necessary to account for outside events/unusual situations. In no instance will the time period be decreased below 24 hours. Please note, however, the first phase of this game will be a day phase (Day One) during which no lynching will occur, only the initial Director’s selection (see roles below).
Day Phase: Each day the town may vote to lynch one suspect from among the list of players. Each townsperson save for the director can cast one vote (see below for procedure). On odd-numbered day phases, the town also votes to select a Director (see below for procedure). The game-master will write up the results of these votes and post them for general consumption, along with any juicy particulars about any executions. The game then proceeds to the next night phase.
Night Phase: Every role has something to do at night – even if your choice is to do nothing. Since every role can be active, with investigations attempted, murders, etc., all players should PM the game-master during each night phase to indicate their actions. The game-master will respond as quickly as possible, and will write up results that take effect immediately prior to the next day phase and voting.
IV -- Night Actions:
Spoiler Alert, click show to read:
Every player has the option to “get some sleep” on any given night. Depending on roles, you may be attempting a kill, investigating someone, or protecting someone instead. Unless indicated otherwise by specific instructions in your role PM, most night actions aside from investigations require teams of participants. Note:
a) You may participate in one and only one killing attempt or protection attempt each night. Investigations MAY – depending on role – be done in addition.
b) Your PM's to me must indicate clearly your actions and provide all of the necessary information or you will be listed as "sleeping" that night. Feel free to provide whatever level of detail you wish (kill specifics etc). Within the constraints of playability I will endeavor to use all such material, but reserve the right to edit if necessary for game play.
PM Example:
Night 4: Working with Red Harvest and Divinus Arma, I will kill Strike for the South.
c) should one of the partners in your group fail to PM me, or should they PM me with different instructions (accidentally or on purpose), you group may not have the requisite numbers to perform a given night action successfully. The write up will indicate that failure, but may or may not reveal who did not participate.
Note: Townies participating in a “vigilante” killing who end up operating solo, by happenstance or betrayal, run a risk of being killed (1 chance in 3). Wise Guys or Mafiosi operating solo run a risk of being identified (1 chance in 6).
V – Clarity to balance the ambiguity
Spoiler Alert, click show to read:
Upon death, the local gendarmerie will launch a full investigation of that individual to try to determine the reason they were killed. Though slow (results reported on the 3rd morning after death), their then-current role will be revealed. Unfortunately, the specific actions of that individual -- what they did with their role -- will remain a mystery (until the post-game!).
Since investigations are imperfect in this game and since roles can be taken a number of different directions (or even changed), this provision gives the town some hope of a successful conclusion. Please note however, that this revelation will occur a significant period of time after the death of that player.
VI -- Voting:
Spoiler Alert, click show to read:
There are two types, lynch voting and Director selection. Each living townie save for the director may vote to lynch one townsperson per day. On odd-numbered days, each living townie may also vote for the next director.
To lynch a suspect:
You may vote or not vote at your choice. Please be aware however, that persistently avoiding the voting process will result in your removal from play. While the game-master reserves the right to remove someone from play when/if needed at their discretion, as a “rule-of-thumb” missing 3 votes in a row or 5 overall is likely to result in your removal.
Legal vote choices include:
1. voting by name for a living fellow townie to express your preference for their lynching
2. voting “abstain” indicating you have no preference as to who is lynched but wish to see a lynch occur
3. voting “no lynch” indicating that you want no one lynched that day
4. voting “present” to indicate your continued participation
To be counted, a vote MUST be posted in bold typeface using the following format:
e.g. Vote: Seamus
To change a vote, please post the following:
e.g. Unvote: TosaInu
Vote: Seamus
The player receiving the most votes (plurality) will be lynched. If no lynch receives a plurality, no lynch will be conducted. If votes to "Abstain" outnumber "no lynch," the player receiving the most named votes will be lynched even if there were more votes for "no lynch" than for that player. In the event of a tie in votes, the Director decides, solely at her/his discretion, what means to break the tie will be used and may lynch all, some, one, or none of those tied for the most votes.
Lynch votes do figure in the scoring for all roles, please participate.
To select a Director:
You may:
1. “Select: Name” to select a given player as director
2. “Select: Abstain” indicating you have no preference
3. “Select: Vacant” to have the post vacant (filled by Chief Seamus)
4. “Select: Present” to indicate your continued participation
To be counted, a vote MUST be posted in bold typeface using the following format:
e.g. Select: Seamus
To change a vote, please post the following:
e.g. Sack: TosaInu
Select: Seamus
The player selected most often will become the director for the following two lynch votes (though not the one being conducted concurrently with the selection). If abstentions outnumber votes to leave the office "vacant," then the person receiving the most named selection votes will be elected.
Votes to Select a director will not figure in the scoring.
VII -- Gameplay Rules concerning the dead, screenies, and general concerns:
Spoiler Alert, click show to read:
The dead may post, but not vote/select nor carry out any night actions. Dead players may not reveal their roles publicly or privately until that role has been revealed as per section V and may not reveal their “familiy” or role particulars even after that time. Dead players may not reveal, recount or allude to their previous night actions (or results thereof in the case of investigations) publicly or privately – even to confirm a previously made public or private reveal. Remember, even if dead you can still score well provided your “side” achieves victory. Your participation must be circumspect, but your continued participation IS encouraged.
No screenshots may be used, from or to anyone, for ANY purpose – this includes during PMs. Feel free to quote from the public portion of my Role PM’s to you or to fabricate as you see fit. Each role PM will also have an “eyes only” section that is never to be revealed, quoted, or alluded to in your interactions with others under penalty of removal from the game.
Chatlog conversations may be referenced/quoted, but may not be copied via screenshot. Note: it can be difficult to maintain role secrecy during chat conversations.
It is suggested that all players enable “invisible” mode so that technology is not used to trap you. If you remain visible while on the org boards, your activity can be logged and compared against a normal profile providing clues as to your role, working partners, etc.
VIII – The Roles.
[tbc]
Thoughts?
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)
I'd suggest posting the townie PM for all to see in the beginning of the thread, as Sasaki did in Kung Fu Mafia, so townies can't find out so easily who's mafia.
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)
now its going to be good.
how's it bin going orb.
BTW 12CG needs help to get going again if ya can sapre the time. we havent heard from Trajan for a while. hes been kinda busy.
"Something can be done, by careful analysis, to sort out truth from propaganda and legend. But this is where the real difficulties begin, since each student inevitably selects, constitutes criteria, according to his own unconscious assumptions, social, ethical or political. Moral conditioning, in the widest sense, plays a far greater part in the matter than most people- especially the historians themselves-ever realize."
-Peter Green
My apologies for any inconvenience. My Father has been hospitalized and it seems likely that I will have to travel to my parents, grandlings in tow.
As I really like hosting, Andres has suggested an extended sign-up while allowing the General to run his next installment of the "classic" version and to put me in the rotation after that.
This seems the best option, and will be what happens here unless I inform you otherwise. Recruit some more folks if you can. And thanks for your patience with me.
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
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