Okay. I will develop the scoring systems so that I can publish a "graded" evaluation for each player at the conclusion of the game.
I will include a copy of the townsperson's score sheet in the rules posting to give individuals a "flavor" for the scoring system. Their individual roles will merely list those things that are of value for them -- but no details so as to minimize clutter.
Sasaki, as is often his wont, has summarized the permissable actions of the dead pretty well. My game, and the new scoring, will encourage continued participation, but no reveals, no claims, no quoting of PMs, no recounting of night actions, partnerings and the like will be permitted of the dead. The dead may analyze based on material posted in the thread but may provide no other information to which they have been made privy. As with all game-related interaction, this rule is to hold sway in all formats and locations...even face-to-face. I will Mod-kill savagely to enforce this -- taking out the partners of the offender as well if necessary to get my point across. This is the one thing that marred my game last time.
Note: I'm leaning toward the following at this time
Though the players will not be made privy to the specifics, night actions will be a product of a "combat" system that will generate certain kinds of results based on the relative strengths of the individuals involved. There will be some chance for success with teams that are "short" in numbers to succeed -- though the risks of failure will be greater and there will be some small advantage in using more resources (people) then necessary.
Thoughts?
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