Results 1 to 30 of 144

Thread: Capo di Tutti Capi - II - delayed

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #20
    Headless Senior Member Pannonian's Avatar
    Join Date
    Apr 2005
    Posts
    7,978

    Default Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)

    Quote Originally Posted by Seamus Fermanagh
    Okay. I will develop the scoring systems so that I can publish a "graded" evaluation for each player at the conclusion of the game.

    I will include a copy of the townsperson's score sheet in the rules posting to give individuals a "flavor" for the scoring system. Their individual roles will merely list those things that are of value for them -- but no details so as to minimize clutter.

    Sasaki, as is often his wont, has summarized the permissable actions of the dead pretty well. My game, and the new scoring, will encourage continued participation, but no reveals, no claims, no quoting of PMs, no recounting of night actions, partnerings and the like will be permitted of the dead. The dead may analyze based on material posted in the thread but may provide no other information to which they have been made privy. As with all game-related interaction, this rule is to hold sway in all formats and locations...even face-to-face. I will Mod-kill savagely to enforce this -- taking out the partners of the offender as well if necessary to get my point across. This is the one thing that marred my game last time.
    Additional suggestion: no quoting of anything outside the thread. You'll have to paraphrase as best as you can, to avoid giving an advantage to native English speakers who can ape styles better than non-native speakers. No screenshots of anything, even of things inside the thread. If you want to show something from the thread, you'll have to write it as a normal post, again to avoid giiving an advantage to the technically adept.

    Quote Originally Posted by Seamus Fermanagh
    Note: I'm leaning toward the following at this time

    Though the players will not be made privy to the specifics, night actions will be a product of a "combat" system that will generate certain kinds of results based on the relative strengths of the individuals involved. There will be some chance for success with teams that are "short" in numbers to succeed -- though the risks of failure will be greater and there will be some small advantage in using more resources (people) then necessary.

    Thoughts?
    Keep it simple. Actions without the requisite number of groupies fail. Keep stats out of the game where possible.

    Additional note: get a TWC account and talk to Jubal Barca to see if you can set your games one after the other, so you can persuade, threaten, or beg Chandrashekar Azad and Simetrical to join in this. The Fuzz and Evariste would also be good additions, but Simetrical especially is a credit to any Mafia game.

    Quote Originally Posted by pannonian in TWC
    The round when The Fuzz went down was probably the most suspenseful, most skilfully played round of Mafia I've ever seen, thanks to Simetrical's wonderfully imaginative manoeuvring and dramatic reveal, Chandra's vigorous discussion, and The Fuzz's equally vigorous defence. The only comparable rounds in my experience were in Capo di Tutti Capi at the Org, when I first turned the attention to the previously much-trusted Sasaki Kojiro, and later when I was retiring from the game but was determined to take The Stranger with me.
    Incidentally from that game,

    Quote Originally Posted by Simetrical
    On Night One, pannonian and I discussed possible suspects (recall that Masons can talk at night). It was fairly clear Dinadan was the one to investigate, although pannonian also expressed suspicion of Annaeus, Evariste, and The Fuzz.
    Among those four, I suggested Annaeus should be the last suspect we should look at. The mafia turned out to be Evariste (godfather), Sir Dinadan and The Fuzz. Compare with sapi, who pursued Simetrical throughout the game despite there being overwhelming evidence Sim was the cop and my masonic partner (I was a confirmed masonic townie).

    Fluffs out feathers in pride

    Oh, and that game continued my record of never having been lynched as a townie, but never surviving either.
    Last edited by Pannonian; 08-01-2007 at 23:27.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO