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    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)

    Hmmm....will re-think combat system idea. Simplicity is its own reward. I will ponder this.


    As to TWC: I have an account -- "Kern downhill to archers" but I have little activity there and probably could not even find the mafia board to advertise, much less coordinate. Certainly wouldn't mind drawing good players to our gameroom (or the org).
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    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)

    I don't think they even have mafia over there...

    Anyway, I wasn't in the first CDTC, but am looking forward to this one. Thing is, when I look at the first game, I see something complex. If you want to make it even more, then...
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    Default Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)

    I'm also not a fan of a combat system...I feel that mafia should have a guaranteed kill on somebody unless that person is protected by a role.

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    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)

    Quote Originally Posted by Sasaki Kojiro
    I feel that mafia should have a guaranteed kill on somebody unless that person is protected by a role.
    I agree 100 %.

    Idem dito for detectives and doctors: 100 % success chance of investigation/protection.
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    Default Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)

    100 % success chance of investigation/protection
    I disagree there. Posibilities of fail are bad, at least when you are townie and there are 5 alive, and you rely on true? data.




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    Default Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)

    Quote Originally Posted by Garcilaso de la Vega el Inca
    I disagree there. Posibilities of fail are bad, at least when you are townie and there are 5 alive, and you rely on true? data.
    Then doesn't that mean you agree?
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    Default Re: Capo di Tutti Capi - II: information & sign-up thread (not yet open)

    The point about the mafia kills being an "absolute" is a good one -- Sasaki is speaking to the integral "pressure cooker" nature of mafia itself with this comment.

    I was already leaning away from a combat system based on earlier comments, but that's decided it for me. A lot of work would be required and it would change the nature of the game too much. I'll keep this aspect more or less as it was.




    Investigations in CDTC are not absolute assessments for most roles -- only indicators.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

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