In Rome Total War, when you chopose a higher level difficulty, what exactly changes to make it harder?
I'm rather curious, because in battles, they probably make the units stronger. Is this true?
but in the campaign map, how does this work?
In Rome Total War, when you chopose a higher level difficulty, what exactly changes to make it harder?
I'm rather curious, because in battles, they probably make the units stronger. Is this true?
but in the campaign map, how does this work?
for what i know,in hard difficulty that AI player get +4 attack in campaign compare to the original units of medium difficulty.In Very Hard difficulty,AI player get +7 attack for their units and get 10K plus denarii for each of the AI faction every turn.![]()
for easy difficulty,i am not sure,coz i played Rome:TotalWar in medium difficulty for my first campaign,after that,i never play in easy difficulty.Too easy you know,i can't get any challenge,then there will be no fun at all...
i oredi get very bored always killing routers...
Last edited by guineawolf; 08-03-2007 at 04:24.
In all warfare,speed is the key!
On Hard/Very Hard Battle: The AI gets a +4/+7 combat bonus, but its just as dumb.
On Hard/Very Hard Campaign: The AI gets a bonus when you Autoresolve a battle, and free Money. Plus, its much more productive, hostile, and won't do Peace Treaties, etc.
On Medium Battle/Campaign: No bonuses for you or the AI.
On Very Easy/Easy Battle/Campaign: You get the bonuses. Plus the AI's very laid back
Note: Battle "combat bonus" seems to effect AI unit morale and unit kill rates.
Perhaps somebody could explain exactly what the bonus does? I've always assumed its to Morale/Attack.
Last edited by Shieldmaiden; 07-29-2007 at 15:20.
"Now, once more I must ride with my knights, to defend what was and the dream of what could be..."
- King Arthur, Excalibur
I think the bonus is to morale and fatique
and on very hard the AI throws itself at you (in M2TW anyway)
king of scotland M2tw hotseat campaign.
Hello Shieldmaiden,
I found an thread that might can help you here.
See you in the battlefield!
Garcilaso
Names, secret names
But never in my favour
But when all is said and done
It's you I love
On Battlefield:
Easy: AI gets -4 attack
Medium: No bonus/penalty
Hard: AI gets +4 attack
Very Hard: AI gets +7 attack
That's all, no morale or anything.
Note that the numbers are not 100% exact, as the bonus is given through a parametre in the chance_to_kill formula, which produces for example 3,899 (which roughly equals 4). If you're interested, the formula is near the bottom of the original post of this thread, under 'useful formulae'.
Campaign:
The harder the difficulty, the more aggressive the AI towards you, the more difficult is to make alliances and stop wars involving you, and (I think) it gets more money bonus per turn.
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This is stupid! mostly AI needs exactly morale. ATT/DEF bonuses only makes his peasants to crush militia in head-to-head combat and bireme to utterly crush trireme.That's all, no morale or anything.
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