Results 1 to 14 of 14

Thread: Can M2 destroy buildings?

  1. #1

    Default Can M2 destroy buildings?

    I know you guys said the RTW script can only damage buildings and not totally destroy them (hence your problem with government type buildings), but can the M2 script now destroy buildings totally? I'm just wondering whether you'll be able to get rid of the "rebuild enemy government" cheat/problem in EB2.

    Also, maybe you should only damage the government type buildings that aren't actual buildings? I.e. those that represent a state of affairs between the faction leader, and leave actual buildings (e.g. the Romani ones, if I'm not mistaken) in tact, and leave the player to destroy them. I'm saying this because if there was a large administrative building in the city you've just conquered, it wouldn't crumble to the ground the moment you set foot in the town.

  2. #2

    Default Re: Can M2 destroy buildings?

    I know that if you have a religion that differs from a target settlement, once you conquer it the religous building dissapears.

    As far as other buildings are concerned I have no idea, however it may be possible in some limited forms like the example above.



    Mega

    "Break in the Sun, till the Sun breaks down"

  3. #3

    Default Re: Can M2 destroy buildings?

    Interesting - but surely if the Vanilla script can get rid of a building under a certain circumstance, then the EB team will be able to edit that script to get rid of buildings under different circumstances?

  4. #4

    Default Re: Can M2 destroy buildings?

    Quote Originally Posted by Megalos
    I know that if you have a religion that differs from a target settlement, once you conquer it the religous building dissapears.

    As far as other buildings are concerned I have no idea, however it may be possible in some limited forms like the example above.



    Mega
    So, if each faction gets a "religion" you could assign the Governments to be the temples :)
    [COLOR="Black"]Jesus's real name was Inuyasha Yashua!
    Any computer made after 1985 has the storage capacity to house an evil spirit.
    Quote Originally Posted by Fluvius Camillus View Post
    What I'm showing here is that it doesn't matter how well trained or brave you are, no one can resist an elephant charge in the rear

    ~Fluvius

  5. #5

    Default Re: Can M2 destroy buildings?

    But surely the command could be used in a broader sense - because if you have something like "IF AI_RELIGION NOT = PLAYER_RELIGION THEN DELETE MOSQUE" in the Vanilla script (I made the code up BTW, I have no idea what it actually says - or, indeed, what language it's in), then surely if there is a specific command to totally get rid of a building (in my made-up programming language I used "DELETE"), it can be used in whatever situation, not just in the situation it appears in in the Vanilla game (in my case, an IF...THEN).

  6. #6
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Can M2 destroy buildings?

    We really don't know, and we can't really speculate as to how it will work. Once our scripters can get finished with EB1 stuff, then we can start researching the scripting commands in MTW2.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  7. #7
    EB Traitor Member BozosLiveHere's Avatar
    Join Date
    Jan 2006
    Location
    Uqbar, Tl÷n
    Posts
    3,662

    Default Re: Can M2 destroy buildings?

    There is no such thing. The destruction of religious buildings in vanilla is not done by script. We could try to see if we can make the engine believe government buildings are churches, but I wouldn't count on that.

  8. #8

    Default Re: Can M2 destroy buildings?

    What about taking a look at the MTW engine?? At the end of battle, I can't remember if it is only sieges or battles in the field too, some building were completely destroyed while some others were damaged (meaning that they lost a level of technology)

    Game engines are probably very different from each others but maybe there is something that could be done with that.
    Proving the others wrong does not prove you right.

    Being against war is an evidence in itself but peace is nothing but an absence of wars.

    If capitalism, and all its vices, is the best humanity can do with its energies when at peace, it might as well start fighting again...

    It is said that the people during the Middle Ages when uneducated, gross, naive, fearful of the unknow and uncaring for all but their little pleasures, with the exception of some elites. I can assure you it haven't change to this day.

  9. #9
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Can M2 destroy buildings?

    Quote Originally Posted by Patriote
    What about taking a look at the MTW engine?? At the end of battle, I can't remember if it is only sieges or battles in the field too, some building were completely destroyed while some others were damaged (meaning that they lost a level of technology)

    Game engines are probably very different from each others but maybe there is something that could be done with that.
    Anything that exists in MTW has no bearing on what exists in the RTW engine. We know the capability of the RTW engine, the features of MTW are completely different.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  10. #10

    Default Re: Can M2 destroy buildings?

    ahhh that's too bad

    Though this could help you guys

    sorry
    Proving the others wrong does not prove you right.

    Being against war is an evidence in itself but peace is nothing but an absence of wars.

    If capitalism, and all its vices, is the best humanity can do with its energies when at peace, it might as well start fighting again...

    It is said that the people during the Middle Ages when uneducated, gross, naive, fearful of the unknow and uncaring for all but their little pleasures, with the exception of some elites. I can assure you it haven't change to this day.

  11. #11

    Default Re: Can M2 destroy buildings?

    From my researches, it's impossible to destroy buildings in M2TW still, as valuable as it would be to have things otherwise. Maybe in Kingdoms...

  12. #12
    Fighting the Good Fight Member Zasz1234's Avatar
    Join Date
    Jan 2007
    Location
    USA
    Posts
    81

    Default Re: Can M2 destroy buildings?

    Just throwing this out there but if the religious buildings do get destroyed you could use them to represent culture. Like the Hellenic states all have the same "Culture" so if they capture from each other it is not problem but if they take over something roman they need to build a new government since it is so different from their own. I am sure it was easier for various barbarian factions to exchange villages but if the romans came in it was a big deal and needed a total re-working of the systme of government.
    Inhale, exhale
    Forward, back
    Living, dying:
    Arrows, let flown each to each
    Meet midway and slice
    The void in aimless flight
    --
    Thus I return to the source.

  13. #13

    Default Re: Can M2 destroy buildings?

    That's a good idea, I'm not sure how many religion's are allowed though.

    Mega

    "Break in the Sun, till the Sun breaks down"

  14. #14

    Default Re: Can M2 destroy buildings?

    In XGM we did that with 3 religions, not 100% effective or realistic but still it helps a bit against blitzing...
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO