We actually made an error in setting up that 2v3. The side with 3 should have been limited to not more than 11 units each. It was an oversight.
As much as possible, I think players should strive to control units individually. I would suggest using the minimum number of units that you judge necessary to carry out a particular task, and leave the rest as reserves as CBR suggests. Also, use combined arms. A YS + ND pair are much more effective than 2 YS or 2 ND. In Samurai Wars, the units have been given enough morale to carry out their intended task, but since we don't use upgrades individual matchups are more important because the combat differences aren't reduced by upgrading the weaker units. For instance, YS and ND were usually upgraded in STW and could stand up quite well to WM. In Samurai Wars, getting a YS matched against a WM is not good and an ND will get creamed by NC and loose to YC. Even a WM is no match for HC.
Another consideration is attrition of the enemy in team games. You don't have to go for broke in an all out win or loose effort against your individual opponent. If you are able to inflict 600 kills before being eliminated, that will give your ally(s) a reasonable chance of winning the game. For instance, in a 2v2 the total men per side is usually around 1800. If you take out 600 enemies, your ally can probably win by achieving 900 to 1000 kills which is doable. However, if you only take out 300 enemies, your ally will need at least 1200 kills to win which I've only seen done once in a Samurai Wars 2v2 with 60 man unit size.
Sunday there were a couple of players who's machines couldn't handle 4v4. Everyone's time would be better spend making two 2v2 games rather than one 4v4.
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