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  1. #1
    Member Member MansaSakura's Avatar
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    Default Throwing javelins before closing

    Is it possible for Spear wielding units to throw a javelin or two before closing in and fighting. I know the Roman legions throw javelins before closing in, but these units are equiped with swords. I haven't tried to edit any spear infantry just yet and wanted to ask you all before I went on a fool's errand. If possible, I plan on making certain spearmen (only the ones that don't form phalanx) and heavy cavalry (once again, the ones equipped with spears and shields) throw a few javelins before closing in.

    Thnx in advance.
    MS

  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Throwing javelins before closing

    Yes, it is possible.
    Iberia Total War and other mods use spearmen or cavalry able to throw javelins, either as the main weapon (skirmishers) or as weapon previous to charge (as pila for romans).
    You need to include the corresponding skeleton in descr_model_battle and edit the entries for primary and secondary weapons in export_descr_units. But before that you must include the javelins in the 3D model, of course.

  3. #3
    Witch Smeller Persuivant Member Fate's Avatar
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    Default Re: Throwing javelins before closing

    Yes, hypasists on ATW are spear units that throw javelins
    Quote Originally Posted by Slug For A Butt
    Hmm... if the AI was programmed to emulate the most stupid Generals in history, that would explain a lot.

    "Oh, what sad times are these when passing ruffians can say "Ni" at will to old ladies. There is a pestilence upon this land! Nothing is sacred. Even those who arrange and design shrubberies are under considerable economic stress at this point in time."

  4. #4
    Member Member MansaSakura's Avatar
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    Default Re: Throwing javelins before closing

    I went ahead and tried it with RTW and gave the Roman Town Watch some pilums before closing in with their spears. Everything seemed to work except when the Town Watch are in close combat, you can't see their spears anymore. I didn't have to edit the 3D model to see the javelins in the game. I hope I don't have to see the spears again cuz I know jack about 3dmax and don't really care to learn. thnx for ur help thus far. holla back.

  5. #5
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Throwing javelins before closing

    If I'm understanding what you've done correctly, you've modified the DMB so that Roman Town Watch have javelin as their primary weapon, and spear as their secondary weapon, but you haven't changed the model (which would also mean changing the skin incidentally).

    If this is correct then what is happening is that you will see the town watch throwing the primary weapon from the model (i.e. the spear) but once they are out of javelins (or you tell them to stop throwing) they switch to their secondary weapon which doesn't exist in the model.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  6. #6
    Member Member MansaSakura's Avatar
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    Default Re: Throwing javelins before closing

    Oohhh. Thnx. I was wondering what was up with that. Sheesh. So there's no way of pulling this up withut dusting off my old ass copy of 3dx Max?

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